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Out of ActionEventsUpdate
Game update

Update

Out of Action · published 14 Jul 2026, 22:48 UTC

All eventsPlayers around this dateRead on Steam

Bug fixes

  • Fix for Unstable Core not preventing Core based Shell specs.

  • Interim fix for Bloodsport visuals, so can at least see players. This will change later.

Changes and additions

  • Build code sharing and code storage is now online:

    • UI is barebones for now as usual, but functional.

    • On the Matrix there are new options below the existing menu.

    • Press 'Copy code' to copy your entire active build to clipboard, for sharing or storing (active build includes all 5 loadouts, Foundations, Specialisations, Dominant Foundation and Primed Assets).

    • Press 'Paste code' to replace your entire active build using code stored on clipboard (will have a confirm prompt).

    • All players now have 5 optional stored build slots saved on their profile which are accessible via the slot selector and Load / Save buttons.

    • 'Load' will replace your entire active build with the build stored, 'Save' will store your entire active build into the selected slot (will have a confirm prompt).

    • These 5 optional slots essentially mean an additional 5 Matrix setups and 25 additional loadout slots.

    • Would like to eventually allow players to label the 5 build slots, but currently they are just numeric.

  • Debuff adjustments, frequency and stacking potential (to reduce being able to apply multiple debuffs with little effort).

    • Bleed is now cleared by Burn on next tick, causing cauterize (single increased damage tick).

    • Corrode is now cleared by Burn on next tick, combining into Burn+.

    • Dragon no longer applies Burn with backup weapons as a baseline. Tech specialisation is now required.

    • Shell Shock no longer applies Snare.

  • Studied from 'can only equip backup weapons and enhancement devices' > 'can no longer equip primary weapons'.

  • Unstable Core detonation no longer deals AOE damage, instead applies 4 second disable+ with heavy knockback.

More from Out of Action

Other announcements

All events
Out of ActionGame update8 Sep 2026Small updateBug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr…Out of ActionGame update7 Sep 2026Small updateBug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t…Out of ActionGame update6 Sep 2026UpdateDouble-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount.