Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Speed Rivals - Model TrainsEventsDevlog #3 — The Long Game
Community

Devlog #3 — The Long Game

Speed Rivals - Model Trains · published 23 May 2026, 16:44 UTC

All eventsPlayers around this dateRead on Steam

Devlog #3 — The Long Game


Honest update first: we're not going to make June Next Fest.We looked at the build, looked at the calendar, and the math doesn't work. Shipping something half-done at a festival that only comes around twice a year isn't the move. The target for the first public demo is now Steam Train Fest — July 20th. Eight weeks. Real deadline.

The Library


Until now every menu we built was internal to the player — settings, customizer. This week we shifted to something different: menus that present content.Room browser. Layout gallery for local saves and Steam Workshop. Season progression with locked levels and medal states. Global and per-season leaderboards.The piece we're most happy with: the layout detail screen. Same card, context-sensitive actions. In editor mode it shows Edit Layout and Test Layout. In game mode it shows Play Schedule. One template, two completely different flows depending on where you come from.The interface now covers the full loop: build, customize, browse, compete.Eight weeks. Steam Train Fest. July 20th.— BabelGames

More from Speed Rivals - Model Trains

Other announcements

All events
Community4 Sep 2026Devlog #12 — First Tutorial TestDevlog #12 — First Tutorial Test Hi everyone, Today we want to show one of the first tests of the tutorial for Speed Rivals: Model Trains . The goal of this tutorial is simple: introduce Jeff, the train driver, and teach the basic actions the player will need before starting real missions. Meet Jeff Jeff is not locked inside the train. You can move him around the map, get off the train and inte…Community28 Aug 2026Devlog #11 — First Co-op TestsDevlog #11 — First Co-op Tests Hi everyone, Today we want to show one of the first tests of co-op gameplay in Speed Rivals: Model Trains . Until now, most of the updates have focused on the editor, rail placement, missions, Jeff and Steam Workshop support. But the game was always designed around the idea that model railway layouts are more fun when they can be shared. Playing Together In this f…Community21 Aug 2026Devlog #10 — First Steam Workshop TestsDevlog #10 — First Steam Workshop Tests Hi everyone, Today we want to show an early test of something very important for Speed Rivals: Model Trains : Steam Workshop support. One of the main goals of the game is that players will be able to create their own model railway layouts. Until now, most of our devlogs have focused on the editor itself: rail pieces, snapping, placement rules and the syst…