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Speed Rivals - Model TrainsEventsDevlog #12 — First Tutorial Test
Community

Devlog #12 — First Tutorial Test

Speed Rivals - Model Trains · published 4 Sep 2026, 14:50 UTC

All eventsPlayers around this dateRead on Steam

Devlog #12 — First Tutorial Test

Hi everyone,

Today we want to show one of the first tests of the tutorial for Speed Rivals: Model Trains.

The goal of this tutorial is simple: introduce Jeff, the train driver, and teach the basic actions the player will need before starting real missions.

Meet Jeff

Jeff is not locked inside the train.

You can move him around the map, get off the train and interact with the railway layout from outside the locomotive.

This is important because Jeff will be connected to several gameplay systems, not only train driving.

Jeff’s Pocket Vehicle

The tutorial also introduces Jeff’s small manual rail vehicle.

It is a funny little handcar that you can place on any valid rail and use to move quickly through the layout.

It works almost like a small playground seesaw on tracks, and it gives Jeff a way to travel when he is away from the main locomotive.

Basic Train Controls

The tutorial also explains the basic train controls:

How to get on the train.
How to move forward.
How to reverse.
How to change rail directions at junctions.

This is the foundation for the main gameplay loop: moving through the layout, choosing the right paths and completing missions as fast as possible.

Watch the Tutorial Test

We recorded a short video showing this early tutorial flow:

This is still work in progress, but it already gives a clearer idea of how the player will learn the basics of Speed Rivals: Model Trains.

Thanks for following the development.

More from Speed Rivals - Model Trains

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Community28 Aug 2026Devlog #11 — First Co-op TestsDevlog #11 — First Co-op Tests Hi everyone, Today we want to show one of the first tests of co-op gameplay in Speed Rivals: Model Trains . Until now, most of the updates have focused on the editor, rail placement, missions, Jeff and Steam Workshop support. But the game was always designed around the idea that model railway layouts are more fun when they can be shared. Playing Together In this f…Community21 Aug 2026Devlog #10 — First Steam Workshop TestsDevlog #10 — First Steam Workshop Tests Hi everyone, Today we want to show an early test of something very important for Speed Rivals: Model Trains : Steam Workshop support. One of the main goals of the game is that players will be able to create their own model railway layouts. Until now, most of our devlogs have focused on the editor itself: rail pieces, snapping, placement rules and the syst…Community13 Aug 2026Devlog #9 — Programming Jeff, Our Train DriverDevlog #9 — Programming Jeff, Our Train Driver Hi everyone, Today we want to show something different from the railway editor. We have started programming Jeff, the main character of Speed Rivals: Model Trains. Jeff is the train driver. Most of the time, he will be riding on top of the locomotives while the player controls the train. But Jeff is not just a visual detail. He can also get off the…