
👊 FULL CONTACT — UPDATE 0.2.3 IS LIVE
Every hit lands now. This update is about how the duel feels — and it brings the second half of the 0.2.3 balance pass with it.
💎 Full refund for every changed card. 217 cards changed their rules. Every copy you own refunds its full crafting value in dust the next time you log in — the cards stay in your collection. 446 more cards only had their wording standardised (same rules, no refund).
⚔️ Attacks with weight
Attackers wind up, lunge and hit with a brief hit-stop — impact flash, sparks, directional screen shake, the target recoils and flashes, the damage number pops — all scaled by the damage
Life Points drop the moment the hit lands; a red ghost bar shows what was lost
🃏 Cards that move
Cards lift out of your hand while the slot glows, fly on a curve and land with squash, dust and a nudge to their neighbours — heavier cards land harder
Drawing compresses the deck, the card spins into a gap the hand already opened, rare cards sparkle
Hand strip: a big hand squeezes together, neighbours make room on hover, overflow scrolls
💥 Damage, healing, Mana
Effect damage: hit-stop, recoil, white-to-red flash, a low thud — big hits hit harder
Healing rises: green, gold and blue motes, Life Points count up, a chime when they arrive
Paying Mana: pips go out one by one, energy sparks fly to the card, and only then does it activate; not enough Mana flashes red and buzzes
🔮 Ceremonial Summons
Tribute Summons mark the tributes, stream their energy across the darkening board, dissolve them into light and slam the new monster down — stronger with more tributes and higher ATK
Reliquaries land after their vault sequence, Incarnates hover and drop onto their zone
Click or press Space to fast-forward
⛓️ The CHAIN slot
Spells activated from the hand sit on a new slot left of the field while they resolve, stacked when a chain builds — negations may target the top card there
🖥️ Duel interface
SETTINGS inside the match (top left above INSPECT), with a FLASH setting that dims screen flashes
Prompts say what to choose at every step: "choose which card to banish", then "choose which card to add to your hand"
Zone choices can be cancelled — summons go back to the position choice, sets go back to your hand
Paid Mana no longer flickers back before the effect resolves
⚖️ Balance 0.2.3
Reliquary Summon costs rescaled: archetype Reliquaries 2–4 Mana, generic 3–5 (106 cards); Reliquaries count as Level 4 in an Offering
About 90 cards that duplicated another card's effect got a role of their own — Apocrypha, Archfiend, Barrierstruck, Slowburn, Tidebound, Hexweaver and Warpoet reworked card by card
780 card texts rewritten to one standard wording; searcher texts finally say the Level they actually fetch
Incarnates from an Offering return in the End Phase of your next turn
🔧 Fixes
Chimekeep "Toll Early" no longer blocks the countdown; "Tribute this card" costs count as Tributes; Genostitched Field Surgery works again; attack reactions target the attacking monster; temporary copies fade instead of hitting the Graveyard
Full card-by-card list in the in-game Patch Notes. Restart the game if Steam has not updated it yet — and tell us how the hits feel.