
All 18 shipped maps now contain deterministic Fertile and Resourceful land. Fertile territory accelerates growth while Resourceful territory strengthens Gold income.
Every map now selects landmarks from an authored historical pool.
Trading sites, mustering grounds, fortified sites, and craft assemblies grant stackable bonuses while occupied.
Landmarks now include dedicated capture and loss audio, localized details, grouped HUD bonuses, and AI strategic value.
Saxony joins The Great Army as a fifth major House on the continental mainland.
Vestfold must now manage an immediate mainland threat while Northumbria, Mercia, and Wessex contest Britain.
Saxony uses the same economy, AI, construction, conquest, and victory rules as every other major House.
Great Army Campaign and Practice use the new five-House setup, while Skirmish keeps its existing four selectable seats.
Player Legacies, starting resources, and the Great Army building-upgrade objective remain intact.
Challenge friends through private Steam rooms across custom and historical scenarios.
Free-for-All and Teams support Human, AI, and Inactive seats.
Occupied Capitals can now counterattack from a valid nearby frontline.
Quick Pause keeps the battlefield visible and inspectable without a blocking modal or dim layer.
The construction and action footer now uses compact icon headers.
Seine naval routes no longer cross fictitious water outside the generated geography.
Gold-income details now use one stable localized decimal digit, including trailing zeroes.
Language changes apply immediately and consistently across menus, campaign difficulty controls, landmarks, and in-game copy.
Improved first-run prompt contrast and accessibility.
Fixed a gameplay freeze when hovering landmarks.
Improved campaign outcomes, tutorial flows, Palisade rendering verification, desktop tests, and release reliability.
Thank you for playing Palisade and for continuing to report the battles and interfaces that need attention.