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Palisade DemoEventsPalisade 0.9.0 - A More Contested World
Major update

Palisade 0.9.0 - A More Contested World

Palisade Demo · published 26 Aug 2026, 17:51 UTC · build 24949135

All eventsPlayers around this dateRead on Steam

Strategic terrain and landmarks on every map

  • All 18 shipped maps now contain deterministic Fertile and Resourceful land. Fertile territory accelerates growth while Resourceful territory strengthens Gold income.

  • Every map now selects landmarks from an authored historical pool.

  • Trading sites, mustering grounds, fortified sites, and craft assemblies grant stackable bonuses while occupied.

  • Landmarks now include dedicated capture and loss audio, localized details, grouped HUD bonuses, and AI strategic value.

A harder Great Army campaign

  • Saxony joins The Great Army as a fifth major House on the continental mainland.

  • Vestfold must now manage an immediate mainland threat while Northumbria, Mercia, and Wessex contest Britain.

  • Saxony uses the same economy, AI, construction, conquest, and victory rules as every other major House.

  • Great Army Campaign and Practice use the new five-House setup, while Skirmish keeps its existing four selectable seats.

  • Player Legacies, starting resources, and the Great Army building-upgrade objective remain intact.

Multiplayer and battlefield improvements

  • Challenge friends through private Steam rooms across custom and historical scenarios.

  • Free-for-All and Teams support Human, AI, and Inactive seats.

  • Occupied Capitals can now counterattack from a valid nearby frontline.

  • Quick Pause keeps the battlefield visible and inspectable without a blocking modal or dim layer.

  • The construction and action footer now uses compact icon headers.

  • Seine naval routes no longer cross fictitious water outside the generated geography.

Interface, localization, and fixes

  • Gold-income details now use one stable localized decimal digit, including trailing zeroes.

  • Language changes apply immediately and consistently across menus, campaign difficulty controls, landmarks, and in-game copy.

  • Improved first-run prompt contrast and accessibility.

  • Fixed a gameplay freeze when hovering landmarks.

  • Improved campaign outcomes, tutorial flows, Palisade rendering verification, desktop tests, and release reliability.

Thank you for playing Palisade and for continuing to report the battles and interfaces that need attention.

More from Palisade Demo

Other announcements

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Major update8 Sep 2026Visual Overhaul: New UI, Updated Graphics & TrailerA living battlefield and rebuilt interface · Battle maps now sit on cut parchment above a dark timber table, with retained paper shadows and a clearer separation between the playable world and its surrounding surface. · Capitals, settlements, marketplaces, castles, landmarks, and battlefield actions use a consistent family of readable map symbols. Building markers remain legible at every zoom a…In-game event13 Aug 2026Palisade 0.3.0 — Supply Lines & CommandHighlights · Supply and isolation — Naval Landings now build visible yards and supply routes. Cut-off territory attacks at half strength and is twice as easy to capture until reconnected; threatened routes can be recovered before they collapse. · Capitals matter more — Three upgrade tiers bring stronger defence, wider protection, and 6/8/10-second occupations. Land attacks no longer stall at th…