Palisade 0.9.0 - A More Contested World

major update

Palisade Demo · build 24949135 · published

On SteamNotes only · this build shipped before we watched the app

Strategic terrain and landmarks on every map

  • All 18 shipped maps now contain deterministic Fertile and Resourceful land. Fertile territory accelerates growth while Resourceful territory strengthens Gold income.

  • Every map now selects landmarks from an authored historical pool.

  • Trading sites, mustering grounds, fortified sites, and craft assemblies grant stackable bonuses while occupied.

  • Landmarks now include dedicated capture and loss audio, localized details, grouped HUD bonuses, and AI strategic value.

A harder Great Army campaign

  • Saxony joins The Great Army as a fifth major House on the continental mainland.

  • Vestfold must now manage an immediate mainland threat while Northumbria, Mercia, and Wessex contest Britain.

  • Saxony uses the same economy, AI, construction, conquest, and victory rules as every other major House.

  • Great Army Campaign and Practice use the new five-House setup, while Skirmish keeps its existing four selectable seats.

  • Player Legacies, starting resources, and the Great Army building-upgrade objective remain intact.

Multiplayer and battlefield improvements

  • Challenge friends through private Steam rooms across custom and historical scenarios.

  • Free-for-All and Teams support Human, AI, and Inactive seats.

  • Occupied Capitals can now counterattack from a valid nearby frontline.

  • Quick Pause keeps the battlefield visible and inspectable without a blocking modal or dim layer.

  • The construction and action footer now uses compact icon headers.

  • Seine naval routes no longer cross fictitious water outside the generated geography.

Interface, localization, and fixes

  • Gold-income details now use one stable localized decimal digit, including trailing zeroes.

  • Language changes apply immediately and consistently across menus, campaign difficulty controls, landmarks, and in-game copy.

  • Improved first-run prompt contrast and accessibility.

  • Fixed a gameplay freeze when hovering landmarks.

  • Improved campaign outcomes, tutorial flows, Palisade rendering verification, desktop tests, and release reliability.

Thank you for playing Palisade and for continuing to report the battles and interfaces that need attention.