
Hello, survivors!
Thank you for your continued feedback and suggestions. Today's update introduces new rotten meat bait items that can actively lure zombie hordes, optimizes the Workbench and inventory management experience, and fixes several issues affecting survival progress in areas like the Mold Crisis and the warehouse manager's home kitchen. Details are as follows:
Version: 1.0.15130
Added "Rotten Meat" bait items and zombie horde summoning feature: When exploring ruins or repelling zombie hordes, you may rarely to obtain three tiers of bait: Rotten Meat Strips, Rotten Meat Chunks, and Rotten Meat Steaks. After throwing them out through doors or windows, the stench will attract a wave of zombies. A countdown timer will appear in the crisis bar, and you can obtain additional supplies after repelling them. The larger the bait, the more zombies it attracts, so please ensure your defenses are well-prepared before throwing.
Cat at the Door rhythm optimization: Cat appearances are now more evenly spaced, reducing situations where cats don't appear for long periods.
Wish optimization: Character wishes no longer target hard-to-obtain military supply Food items.
Mold Crisis fix: Fixed an issue where the crisis state wasn't properly cleared after cleaning all mold in advance; affected save files will be automatically corrected upon entering the game.
Endless Mode defense health bar fix: Fixed the issue where an extra wooden door health bar would appear in the top-left corner during zombie horde attacks in Endless Mode.
Item description completion: Fixed the issue where description windows wouldn't pop up when obtaining certain special items.
Added "Store by Tag" feature: When opening storage Furniture with classification tags, buttons with the same name as the tags will appear in your inventory, allowing you to store all items of that category from your backpack with one click.
Added smart material auto-fill: When clicking on recipes for automatic material filling, materials from your backpack, drawers, and all tool cabinets will be calculated together. When materials are in other tool cabinets, highlights will indicate where to get them, and the recipe list will use corner markers to indicate recipes that "have enough materials but aren't gathered yet."
Added Workbench one-click organization: A "One-Click Organize" button has been added to the inventory area of the crafting interface. A "Clear" button has been added next to the craft button to return all materials on the workbench surface with one click, eliminating the need to drag each slot individually.
Item Acquisition Notification Optimization: Deepened the background of item acquisition notification bars for better text readability; also made minor adjustments to the position of cooking harvest notification bars.
Interface Loading Error Notification Optimization: In rare cases when interface loading fails, the notification descriptions are now more accurate and provide corresponding troubleshooting steps.
Warehouse Manager Home Optimization: Fixed an issue where characters would get stuck and unable to move in the kitchen area under certain circumstances.
Wage Slave Home Optimization: Fixed an issue where corner Cardboard Boxes overlapped with Furniture placement positions.
Supermarket Product Model Fix: Fixed issues with incorrect details and display problems for some supermarket shelf products.
Item Text Optimization: Adjusted descriptions for some Food items.
Moving forward, we will continue to optimize survival pacing, content, and gameplay experience. We welcome everyone to continue providing bug reports and suggestions~
Thank you for your support and feedback. We will continue to polish the game based on everyone's input.
If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems to the feedback form, and we will address them as soon as possible!
Good luck to all survivors—stock up on supplies and survive to the end!
— Midnight Workshop