
Hello, survivors!
Thank you all for your continuous feedback and suggestions over the past two days. This update introduces a new way to unlock characters, adds and improves a batch of gameplay content, and fixes several issues that could cause progression to get stuck. Details are as follows:
New Rescue Guidance: The warehouse manager's rescue storyline now includes narrative missions, providing story guidance from crafting a Crowbar to retrieving special items from the truck, preventing players from missing clues.
New Planning Cards: The farming path adds "Deep Cultivation," which extends growing time in exchange for higher yields; the Drone path adds the [Scavenging] planning card, which increases daily scavenging dispatch attempts. Also corrected the description of the Endurance Drone card - it increases daily trading quotas.
New Tool Cabinet: A storage Furniture item that can be purchased from the store or crafted yourself, with a capacity of 80 slots. The Tool Cabinet can be opened directly from the Workbench to access and retrieve materials.
Character Unlock Optimization: If you haven't completed unlock tasks during gameplay, completing any ending will also unlock the next available character.
Earlier Floor Unlock in New Game+: In New Game+ and subsequent playthroughs, unlock tasks for the second floor, basement, and traps will be significantly moved up and include narrative memories from the previous playthrough.
Mission Softlock Fix: Fixed issues where placing key items in the trunk or entrance Cardboard Box when returning Home caused mission detection to fail, preventing task completion; related unlock buttons on Furniture have also been made more lenient.
Cutscene Softlock Fix: Fixed rare black screen freezes during disaster cutscenes that prevented progression.
Scene Stuck Fix: Fixed an issue where characters could occasionally get stuck in the supermarket.
Shopping Bag Fix: Fixed issues where shopping bags wouldn't disappear after being emptied and wouldn't respond to clicks; supplies in the car will now properly unload at the entrance when clicking "Finish Preparation" outside or when the countdown ends and you return Home.
Backpack Transfer Reinforcement: Reinforced item transfer to prevent occasional failures, with automatic fixes applied when entering the game.
Sleep Recovery Optimization: Fixed an issue where sleep might encounter Max Stamina limits; now you can fully restore stamina through sleep regardless of how high your Max Stamina is trained.
Cooking Growth Optimization: The proficiency reward for first-time recipe crafting is now tiered based on cooking duration, with more complex dishes providing greater rewards. The upgrade threshold from Lv1 to Lv2 has also been lowered. Upon reaching Lv2 and unlocking direct Refrigerator access, you'll receive a prompt notification that this feature is now available.
Resource Value Enhancement: The trade value of bulk Food has been increased. The quantity of items returned by Neighbors no longer has an additional cap.
Fuel and Cooking Wine Optimization: Cooking wine will no longer be burned as Fuel. Fuel removed from the fuel slot will maintain its original form and will no longer disappear when your inventory is full.
Respawn Notes Optimization: Optimized the number of notes brought back after respawn to restore most proficiency; added missing defense notes while significantly reducing the quantity and weight, so they finally fit in your backpack.
Endless Mode Fix: Fixed an issue where only the 1st level of starting attribute points was effective in Endless Mode; endless save files no longer display misleading information related to cycles.
Purchase Validation Fix: Fixed an issue where seeds could still be purchased from vendors when funds were insufficient, causing the balance to become negative.
Horde Reward Fix: Fixed an issue where players received the test item "Book" after repelling hordes.
Recipe Description Completion: Hover descriptions for crafting notes now display the output item's name, description, weight, and slot requirements. Locked recipes will also show the lock reason, output, and required materials.
Right-Click Quick Transfer Fix: Fixed an issue where left-clicking while holding right-click was mistakenly registered as quick transfer.
Layout Optimization: Improved the layout of the settings panel and inventory bottom tooltip line. The rat trap's Food storage tooltip has been changed to "Only accepts Food with Satiety value" to match the actual rules.
Visual Fixes: Fixed flickering issues with the Super Large Fuel Generator, adjusted clipping issues with some slots and display rack visibility; added lighting to overly dark areas in the Warehouse Manager scene.
Sound Effect Completion: Added the missing sound effect for when the college student character dies.
Name Adjustment: The "Plant Light" in the basement has been renamed to "Daylight Lamp" to avoid confusion.
High Frame Rate Notice: A performance warning will be displayed before applying high frame rate settings (if you experience interface lag at high frame rates, consider lowering the frame rate accordingly).
Exploration Scene Fix: Fixed issues in the hospital where some objects couldn't be interacted with and displayed as impassable.
Thank you for your support and feedback. We will continue to polish the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes are not working, please feel free to submit your issues to the feedback form, and we will address them immediately!
Good luck to all survivors—stock up on supplies and survive to the end!
— Midnight Workshop