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Deep Rock Galactic: Rogue Core›Events›PATCH NOTES - RC:EA:00.07.09
Game update

PATCH NOTES - RC:EA:00.07.09

Deep Rock Galactic: Rogue Core · published 4 months ago · build 23346942

All eventsPlayers around this dateRead on Steam

PATCH NOTES: RC: EA:00.07.09 - Build 143055

Hello Reclaimers,

Coming in hot with day one (day two? not sure. Thursday in any case) a few patch fixes as mentioned in this post.With love,
- The Ghost Ship crew


--- PATCH NOTES ---


[TUTORIAL]

  • Tutorial post-processing effects: Reduced default levels of aberration and toned down ‘pulse’ effect.

  • Made it so that enabling Photosensitivity Mode disables pulse effect.

  • Added a prompt drawing attention to the photosensitivity mode at the start of the tutorial

  • Made the Workbench Toolbox larger on Terrain Scanner to increase visibility

[SERVERS]

  • Added better default sorting to server list to prevent many players trying to join the same servers at the same time.

  • Added a better fix so we only ping the server list every 60 seconds while still doing updates every 15, so the server list keeps being responsive

  • Limited frequency with which Discord checks whether you have joined our Discord server (Used to check every 5 seconds, now checks every 60 seconds), reducing server strain

  • Fixed an issue with joining via Steam while already in an active server. By postponing the destruction of the game connection until a join is successfully made, this should resolve the issue of a disconnect happening while joining the other server. For players, this looked like getting stuck in black screen for a minute.

  • Fixed the host’s server list lobby not updating itself in the server list in rare cases

[DIFFICULTY TWEAKS]

  • Extended the time before Critical Threat Level on Depth 1 by 10%

  • Extended the time before Critical Threat Level on Depth 2 by 5%

  • Tweaked the enemy spawn cycle for elevator defense sequence to give players more space to recover and repair

  • Slowed down the rate at which enemy spawns increase when you hit Critical Threat Level

  • Smoothed out the stage difficulty increase on Depths 1 

[CRASH/BUG FIXES]

  • Temporarily disabled frame generation due to it crashing the game during loading screens. We will bring it back later after we have time to investigate and fix the issues.

  • Fixed a crash on shutdown where the online service hasn't finished some calls to the backend, causing the final returns to attempt to use a deleted object

  • Fixed players getting stuck mining if they were mining when the upgrade negotiations start.

  • Fixed interactions breaking if player ability is active when upgrades negotiation starts, which made it so you sometimes couldn’t interact with objects

  • A bunch of smaller and some big crash fixes

[OTHER]

  • Added 3 new tracks to the jukebox: blues, jazz, jungle (We need jungle, I’m afraid)

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In-game event3 Sep 2026PATCH NOTES: RC:EA:02.00.01PATCH NOTES: [ RC.EA.02.00.01 / BUILD 152023] Hello Reclaimers, We have a small hot fix for you. It's just a few things as we wanted these fixes out as quickly as possible. With love, - The Ghost Ship crew --- PATCH NOTES --- - Fix Gotoorak sometimes teleporting to world origin on clients - Fixed some animation twitching on the reaper worms - Fixed lucky shot accidentally being set to 100% chan…Major update2 Sep 2026Update 2 is LIVE! See the full patch notes / changelist here.Hello Reclaimers, Welcome to Update 2 of Rogue Core early access! We’ve implemented some core (ha) difficulty changes in this one along with a bunch of tweaks and fixes and of course some new content. Much to get through, so we plopped it all in a big list down below. As always, we look forward to hearing your feedback. <3 Rock and Stone! With love, - The Ghost Ship crew --- PATCH NOTES --- THR…Community28 Aug 2026UPDATE 2 PREVIEWHello Reclaimers, Update 2 is just around the corner — it’ll go live in Rogue Core on Wednesday, September 2nd at 13:00 CEST . Here’s your first look at what’s coming. We’ll post the full patch notes when the update goes live next week. This preview will focus more closely at the biggest changes and additions, and our thoughts behind them. Bug fixes, balance tweaks, QoL improvements and smaller…