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PROTON VREventsDevblog #8: Weapon Overhaul and Early Access Bugfixes
Game update

Devblog #8: Weapon Overhaul and Early Access Bugfixes

PROTON VR · published 6 May 2026, 16:00 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone!Last few weeks have been hectic and full of work to address the new new content update for ProtonVR.
I'll mention the launch in a later post, this is a devblog just to let you know what's up!

What I am about to write is what is in active development and will finish ASAP to get it on your hands :)

Weapon Overhaul

The weapons are getting completely overhauled to include some things I've wanted to add for a while such as:

  • 75% - Weapon Physics (collides with things) this also lays the groundwork for melee!

  • 100% - Smooth Weapon Controls (for those with shaky hands to help things feel smooth)

  • 90% - Friendlier/Snappier Bolts and Sliders (solves the crappy bolt-action rifle)

  • 100% - Virtual Stock (wanted to add this for a long time)

  • 100% - Developer feature: Cleanup the scripts to allow code to do the heavy lifting for me

  • 100% - A better bullet chamber system to add revolvers in the future (no more accidental bullet ejections as well)

Note: It was NOT a smart decision to do this right after release. I broke every weapon in the game.

Early Access Bug-fixes

  • Progression System / Saving not working (exploit: if you buy an upgrade, shoot yourself to force saving when you respawn)

  • Mirror Right-Hand watch

  • Fast Projectiles go through enemies

Content to add (I will start this after the update)

  • Teleporter switch to Continue or Go Home

  • A button to quit the game

  • More rooms and levels for ATOMICS

  • More rooms and levels for ROBOTICS

Also the roadmap requires updating.

In the oven: Cyberspace Level (hacking/platformer)

That's all for now Auditors.-Sam

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