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RuinEventsRuin Development Update – September 10–11
Game update

Ruin Development Update – September 10–11

Ruin · published 10 Sep 2026, 19:40 UTC

All eventsPlayers around this dateRead on Steam

Player duels have been added with a duel flag, countdown, victory announcement and PvP quest.
Call Boards now offer rotating PvE, PvP, dungeon, gathering and crafting quests.
Call Board quests now scale their goals and rewards more fairly with player level and profession skill.
Quest collection objectives now accept the correct item regardless of where it was obtained.
Call Boards now show a grey exclamation mark when no new quests are available.
Mining, Skinning, Farming and Lumberjack have been added as separate professions.
Gathering now rewards resources and skill progress on every successful hit instead of rewarding the final hit.
Gathering speed, yield, required hits and miss chance now improve with profession skill.
Gathering can now continue smoothly by holding the action button.
Trees, rocks and harvestable objects now show their skill up chance beside their names.
New hatchet, pickaxe, shovel and sickle models, animations and sounds have been added to gathering.
The Skills window now shows only your current profession bonuses.
Wild Roots has received a new animated vine effect, green glow and sound.
Smash now displays equipped melee weapons and plays at the correct animation speed.
Offensive abilities now begin auto attacking even when the ability lacks resources or is on cooldown.
Enemy chase distances have been greatly reduced.
Enemy movement now corrects large position differences without sliding sideways or through the air.
Weapon-wielding enemies now use the correct weapon animations, sounds and attack effects.
Muskets now remain on the character’s back until aiming or firing.
Castle walls and other buildings now receive the correct world lighting.
Several incorrect “Blocked by world object” placement errors have been fixed.
Players with permission can now build their first house inside their guild’s claim.
Anvils can now be placed close to a Town Hall.
Guild PvP quest flags can now be placed inside guild claims.
Guild leaders can now safely remove guild defences and recover part of their materials.
Delete is no longer the default action when interacting with guild buildings.
Open gatehouse doors no longer remain visible from certain viewing angles.
Painting mode now properly hides the cast bar, quest tracker and other gameplay windows.

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RuinGame update9 Sep 2026Ruin Update — September 9-10Added Call Boards with hourly hunting, gathering, crafting, dungeon and PvP quests. Added a quest journal supporting 30 quests and a movable five quest tracker. Added quest markers, reward notifications and quest sounds. Added interactive mailboxes and a dedicated mail window. Added muskets with new firing animations, sounds and effects. Added Aimed Shot for level 12 Rangers. Added /sit and aut…RuinGame update8 Sep 2026Ruin Update - September 8–9New Abilities and Class Changes Updated the Ranger legendary passive Stillness of the Hunt. Each different ranged attack grants 5% Haste for 10 seconds, stacking up to five times. Using another different ranged attack refreshes the duration. Repeating the same attack does not add or refresh a stack. Out of combat, Stillness of the Hunt grants Camouflage. The Ranger becomes slightly transparent…RuinGame update7 Sep 2026Ruin Update — September 7–8New Abilities Added Flash of Steel, a new level 12 generic melee ability. Flash of Steel spins through nearby enemies, dealing 80% main-hand damage and 40% off-hand damage. It costs 25 Rage, 30 Mana, or 40 Energy depending on your class and has a 10-second cooldown. Added Verdant Heal, a new level 12 Grovekeeper healing spell. Verdant Heal restores 150–200 health, scales fully with Healing Powe…