PvP, Save Safety and Dedicated Server Fixes
Today we fixed several issues affecting PvP, respawning, loot, groups, save games, and dedicated servers.
PvP Death and Loot
- PvP deaths now show the correct cause instead of a generic death at sea message.
- Defeated players disappear correctly for other participants and no longer remain as standing characters.
- Backpack and quickbar contents are dropped in a loot container at the place of death.
- Loot containers display item icons, names, and quantities.
- Items can be taken individually or with Take All.
- When the inventory is full, remaining items stay visible inside the container.
- Items cannot be deposited into death loot containers.
Respawning and Synchronization
- Respawning players return with full health.
- Illness, bleeding, wetness, and previous damage states are cleared on respawn.
- Players become visible and synchronize correctly after respawning.
- Movement, jumping, and remote player positions are more stable after death and reconnecting.
Building Groups and Inventory
- Building group invitations now display the Steam name instead of a long Steam ID.
- The active building group remains visible after death and reconnecting.
- Invitations and group notifications no longer block mouse input, movement, or combat.
- Material counts now include only supplies that are within reach.
- Distant raft storage is no longer counted as an available building source while on an island.
- Chest controls, drag and drop, quantities, and full-inventory feedback have been improved.
- Connected foundations on slopes maintain their shared deck height and receive appropriately extended supports.
Dedicated Servers
- Production servers now use safe, separated starting positions in open water.
- Coastal test positions are no longer included accidentally in regular server deployments.
- New players receive the hook directly in their quickbar.
- An issue preventing floating resources and placed items from being picked up has been fixed.
- Outdated profile revisions are synchronized with the server and retried safely.
- The RPC contract between the released client and dedicated server has been stabilized.
- Reconnects restore rafts, inventories, structures, chests, and building permissions.
- The last safe island position is restored when it remains valid. Otherwise, a safe fallback position is used.
Save Games
- The forced game ending and cycle completion screen have been removed.
- Starting a new game only uses the first available save slot.
- Existing saves are not overwritten when every slot is occupied.
- Existing single-player and dedicated server saves remain compatible.
- This update does not delete player or world data.
Additional Change
- Regular swimming no longer consumes stamina.