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TidewrackEventsPvP, Save Safety and Dedicated Server Fixes
Game update

PvP, Save Safety and Dedicated Server Fixes

Tidewrack · published 10 Sep 2026, 19:33 UTC

All eventsPlayers around this dateRead on Steam

PvP, Save Safety and Dedicated Server Fixes

Today we fixed several issues affecting PvP, respawning, loot, groups, save games, and dedicated servers.

PvP Death and Loot

  • PvP deaths now show the correct cause instead of a generic death at sea message.
  • Defeated players disappear correctly for other participants and no longer remain as standing characters.
  • Backpack and quickbar contents are dropped in a loot container at the place of death.
  • Loot containers display item icons, names, and quantities.
  • Items can be taken individually or with Take All.
  • When the inventory is full, remaining items stay visible inside the container.
  • Items cannot be deposited into death loot containers.

Respawning and Synchronization

  • Respawning players return with full health.
  • Illness, bleeding, wetness, and previous damage states are cleared on respawn.
  • Players become visible and synchronize correctly after respawning.
  • Movement, jumping, and remote player positions are more stable after death and reconnecting.

Building Groups and Inventory

  • Building group invitations now display the Steam name instead of a long Steam ID.
  • The active building group remains visible after death and reconnecting.
  • Invitations and group notifications no longer block mouse input, movement, or combat.
  • Material counts now include only supplies that are within reach.
  • Distant raft storage is no longer counted as an available building source while on an island.
  • Chest controls, drag and drop, quantities, and full-inventory feedback have been improved.
  • Connected foundations on slopes maintain their shared deck height and receive appropriately extended supports.

Dedicated Servers

  • Production servers now use safe, separated starting positions in open water.
  • Coastal test positions are no longer included accidentally in regular server deployments.
  • New players receive the hook directly in their quickbar.
  • An issue preventing floating resources and placed items from being picked up has been fixed.
  • Outdated profile revisions are synchronized with the server and retried safely.
  • The RPC contract between the released client and dedicated server has been stabilized.
  • Reconnects restore rafts, inventories, structures, chests, and building permissions.
  • The last safe island position is restored when it remains valid. Otherwise, a safe fallback position is used.

Save Games

  • The forced game ending and cycle completion screen have been removed.
  • Starting a new game only uses the first available save slot.
  • Existing saves are not overwritten when every slot is occupied.
  • Existing single-player and dedicated server saves remain compatible.
  • This update does not delete player or world data.

Additional Change

  • Regular swimming no longer consumes stamina.
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