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Halo Wars Community Mod ToolsEventsv2026.09.10
In-game event

v2026.09.10

Halo Wars Community Mod Tools · published 10 Sep 2026, 18:11 UTC · build 25236940

All eventsPlayers around this dateRead on Steam

Smaller tools

  • Cutter: 3.28 MB → 2.55 MB (22% smaller).

  • Forge: 1.83 MB → 1.64 MB (10% smaller).

  • Isabel: 1.21 MB → 0.73 MB (40% smaller).

Improvements and fixes

  • Starting positions, base sockets, and data markers are now visible in Editor and Terrain modes.

  • Added eye buttons in the Scene hierarchy to hide or show individual objects and entire groups.

  • Added Ctrl+S to quickly save the current scenario.

  • Cutter now asks you to save, discard, or cancel before leaving a scenario with unsaved changes.

  • Fixed terrain texture painting requiring a reload to show changes.

  • Fixed ghost objects remaining visible after undo.

  • Improved undo and redo for grouped objects, selection, and edits made across saves.

  • Fixed distant terrain disappearing after focusing on a small object in Cutter.

  • Terrain textures used by a scenario are now automatically included in its mod when importing, saving, or making a copy.

  • Cutter collision now follows terrain sculpting and generation, with an option to edit it separately.

  • Fixed the spacing of Cutter's collision overlay.

  • Fixed erratic camera movement when dragging with the right mouse button in Cutter.

More from Halo Wars Community Mod Tools

Other announcements

All events
In-game event4 Sep 2026v2026.09.04Cutter's Project Launcher now has a cleaner layout, hides project entries whose files no longer exist, clearly marks Halo Wars 2 projects, and asks before deleting a project. · Fixed several incorrect unit appearances, including neutral and captured platform states, damaged model parts, and the Elite Commando camouflage overlap. · Fixed unit animations in Editor and Simulation so the full model…Game update28 Aug 2026v2026.08.28This update improves Halo Wars 2 UGX v6 importing and exporting in Blender. Fixes · Fixed UV corruption and flipped texture coordinates. · Fixed incorrect normal and tangent data affecting emissives, team colors, and lighting. · Fixed Blender 5 crashes during v6 export and reimport. · Improved preservation of LOD sections, materials, skeletons, and mesh structure. · Improved stability across re…