Added two new zones: Butcher Zone and Digging Zone
The zone size can now be changed
The zone size can now be seen while the panel is open or when holding ALT.
Added minimum animal requirement to Hunting and Fishing zones
Fix an issue with farmers sowing two plants in one soil sometimes
Prevent villagers from harvesting seaweed outside of foraging/farming zones
Allow fisher to pick fish directly in wetland biome without needing to use fishing rod
Villagers are better at automatically healing downed allies (leader, scout, guard, cook and druid)
Removed villagers taking breaks
NPC villagers move slightly faster when walking (but same as before when running)
Fixed an issue with pathing of villagers in some cases
Fixed animals and fish not spawning properly, they will spawn much faster now
Fixed fish getting stuck in the wetland biome
Improved trader behavior
Follower don't auto attack player-built structures anymore
Prevent villagers from eating constantly when getting attacked
Tamed animal don't attack each other anymore
Removed the item swap when inventory is full (many people said they dislike it)
Added SFX when giving item
Added a talk button in the villager inspect panel
Fix making sausage with sausage
Added tuto panel for friendly loyal ally town level
Disable save and quit in spirit form
Fix map reveal in the corner that wasn't consistent when rotating the camera
Tasks now give more favor in rebel camp
Rebel camp now starts with 5000 favor
Trading items at rebel camp now gives 1.0 sell ratio in favor
Human town don't respawn humans after defeat
Tea don't spoil and give more energy