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Woodland Rebels DemoEventsImprovements and bug fixes 0.04.03
Game update

Improvements and bug fixes 0.04.03

Woodland Rebels Demo · published 3 Sep 2026, 15:57 UTC

All eventsPlayers around this dateRead on Steam

0.04.02

Villagers and wild animals will now prioritize attacking humans over other targets

Villagers are more reactive to attacking enemies

Now villagers from a town will run back home when there are humans in town

Slightly increased the attack speed of npc villagers

Slightly reduced the attack speed of humans

Fixed water bucket that couldn't be used to extinguish fire

Fixed display of new crafting recipes for some houses that would not display correctly

0.04.03

Villagers don't panic anymore because of fire when its raining

Added text bubble when villager stop following because of low health (it was confusing before)

Relocating villagers to special camp (druids, knighthood, bards) is now possible.

Villagers are better at finding warmth and equipping warm cloths in winter

Fixed farmers not sowing in pots and greenhouses

Sleeping inside a house keep the villager warm

Don't need to be allied to ask a villager for help fighting

Traps (spike, human, net, hanging) don't friendly fire anymore when set by the player

Food from a wild animal diet now always heal them (for example raw meat or raw fish can now revive downed pet wolf, even though raw meat doesn't heal by default)

Large house now increase the appeal by 1 (max of 1 time per town)

Added scrolling in the trading panel because sometimes not all items could be displayed

Added milk and egg progress percentage in animal inspect panel

Trader don't try to trade with dead towns anymore

Fixed poison arrows that were not working

Fixed building hanging ropes and bridges that were not working in last few versions

Fixed the human fisherman net floating in some situations

Fixed issue that would respawn things in the world much slower than intended (such as fish, clover and herbs)

Balanced some stats

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