Villagers and wild animals will now prioritize attacking humans over other targets
Villagers are more reactive to attacking enemies
Now villagers from a town will run back home when there are humans in town
Slightly increased the attack speed of npc villagers
Slightly reduced the attack speed of humans
Fixed water bucket that couldn't be used to extinguish fire
Fixed display of new crafting recipes for some houses that would not display correctly
Villagers don't panic anymore because of fire when its raining
Added text bubble when villager stop following because of low health (it was confusing before)
Relocating villagers to special camp (druids, knighthood, bards) is now possible.
Villagers are better at finding warmth and equipping warm cloths in winter
Fixed farmers not sowing in pots and greenhouses
Sleeping inside a house keep the villager warm
Don't need to be allied to ask a villager for help fighting
Traps (spike, human, net, hanging) don't friendly fire anymore when set by the player
Food from a wild animal diet now always heal them (for example raw meat or raw fish can now revive downed pet wolf, even though raw meat doesn't heal by default)
Large house now increase the appeal by 1 (max of 1 time per town)
Added scrolling in the trading panel because sometimes not all items could be displayed
Added milk and egg progress percentage in animal inspect panel
Trader don't try to trade with dead towns anymore
Fixed poison arrows that were not working
Fixed building hanging ropes and bridges that were not working in last few versions
Fixed the human fisherman net floating in some situations
Fixed issue that would respawn things in the world much slower than intended (such as fish, clover and herbs)
Balanced some stats