Ver. 0.8.6
Added the tutorial stage, “Shoot,” and “Rolling.”
Enhanced the saturation change at the moment of being hit and the hit effects for shields and the ship to make it easier to distinguish between different types of damage.
When hit, enemy bullets, lasers, and other projectiles are temporarily attached to the player ship to make it easier to see what hit you.
Automatic pausing when focus is lost is now limited to stage openings, mid-stage sections, and boss battles.
Game rank adjustments
TimeScale adjustments when hit
Adjustments to the Stage 2 boss’s bit attacks
Changed the position and size of the space station at the Stage 3 boss location
*Name entry has not been updated yet. Translated with DeepL.com (free version)