Game update

Dev Build 211, Sep 1st

Aftergrowth Playtest · published

Enemies and wildlife

  • Raiders, wanderers and animals plan a route around walls, wrecks and buildings instead of walking into them.
  • A body that cannot get past something steps aside and tries another way, and remembers the spot so it plans around it next time.
  • Routes keep a wider berth around corners, so bodies stop catching on wall ends.
  • No more shuffling on the spot, and no more walking down and back up after bumping into a wreck, diagonals included.
  • A raid party surrounds you properly. Flankers take the long way round instead of queueing behind the brawler, and are never sent to a spot they cannot reach.
  • Raiders say something when their nerve breaks and they run.
  • Wanderers and animals are slowed by vines and cut by thorns like everything else, feral dogs included.
  • Animals and wanderers see as far through weather as raiders do, and no further.

Weather

  • Fog is no longer a blindfold. Sight through it goes from about three tiles to about four and a half, for you and for them.
  • Sleeping through a night moves the sky on. You can wake to different weather, and rain that fell while you slept has wet the ground and filled what was out to catch it.
  • Fog no longer leaves a hole overhead after the camera pans away and back.

The tablet

  • Up and down keys on the lists, and the scroll bar is gone.
  • The craft list uses the full width of the page instead of stranding an empty column.
  • Bags on the ground and containers size their grid to what is in them and fill the space they have.
  • "Dropped items" is now "Ground".
  • Split, build, plus and minus restyled, stacked and smaller, and they no longer overlap what is under them.
  • Opening the map page dims the world behind it, like the other two pages do.
  • Item icons redrawn with colour, the pickaxe and the anvil in particular.

Fixes

  • Walls you built can be repaired at all now, and repairing no longer charges you for a different structure standing nearby.
  • Fire scorches the tile you are standing on rather than the one past it.
  • A torch in your hand no longer lights the ground while you are down or asleep.
  • Letting go of an item over the tablet's frame no longer drops it on the floor.
  • The controls page names both belt directions on a controller.
  • What put you down survives quitting and reloading while you are bleeding out.
  • Weather, wet ground, footprints and roof shade no longer carry over from the last world you were in.
  • Plants flinch when they are hit, and a fleeing critter no longer freezes in the open.

Multiplayer

  • Guests no longer see corner posts and hanging torches left floating after a wall comes down.
  • Faction territory and your tablet's charge arrive when you join or reload rather than staying blank.
  • Steadier movement on a lossy connection.
  • Taking a structure down or repairing it hits what your cursor is on rather than what the host last heard about it.
  • A clearer message when a session cannot be started or joined.
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