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Louloudi Asteri ~Save the Solar System~›Events›Closed test Ver0.8.3
Game update

Closed test Ver0.8.3

Louloudi Asteri ~Save the Solar System~ · published 9 days ago · build 25056636

All eventsPlayers around this dateRead on Steam
  • Ver 0.8.3

    • Automatically pauses (hides the panel) when the window loses focus. The pause panel reappears when focus is regained.

    • Fixed an issue where the current player ship’s internal data differed from the on-screen display when continuing the game.

    • Fixed an issue where the window size did not change when the resolution was altered in windowed mode; the current size was being read based on the display resolution rather than the window resolution.

    • Changed the rate of automatic rank-ups during stage progression from 0.7 to 0.2. Rank-ups now occur more gradually.

    • Changed the Energy recovery rate for the player ship while idle from 2 to 4.

    • Changed the Energy recovery rate when blocking enemy shots from 2 to 5.

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Other announcements

All events
Louloudi Asteri ~Save Game update9 Sep 2026Closed test Ver0.8.7Ver 0.8.7 · Added an alert display around the player ship when enemy projectiles approach. · Certain enemy projectiles now slow down once when approaching the player ship. · Added flashing effects and icons to the corresponding gauges to indicate changes in Energy, Shield, and Condition. · Added visual indicators for Shield depletion, Condition critical status, and being shot down or forced to…Louloudi Asteri ~Save Game update7 Sep 2026Closed test Ver0.8.6Ver. 0.8.6 · Added the tutorial stage, “Shoot,” and “Rolling.” · Enhanced the saturation change at the moment of being hit and the hit effects for shields and the ship to make it easier to distinguish between different types of damage. · When hit, enemy bullets, lasers, and other projectiles are temporarily attached to the player ship to make it easier to see what hit you. · Automatic pausing w…Louloudi Asteri ~Save Game update4 Sep 2026Closed test Ver0.8.5Ver 0.8.5 Update Notes · Fixed an issue where it was difficult to lock onto the target during the Stage 3 boss battle. · Fixed an issue where the Stage 4 boss could not be fought. · Fixed an issue where the Stage 5 boss would get stuck on the terrain. · Adjusted the “play” on the analog sticks. · Disabled the ABXY buttons in the control mode where shots are assigned to the L and R buttons. · Fi…