
Hello, Plant Managers!
This patch includes numerous enhancements to the beginner’s guide and addresses many of the issues raised in your feedback.
Thank you for your feedback on Steam reviews and in the community!
Please note that this patch includes all content from Ver 0.25.0, which was rolled back.
(The issue causing the application to crash on certain devices prior to the rollback has been fixed.)
Please refer to this as well.
This update includes various bug fixes and performance optimizations.
When hovering over the selection button for unlocked sponsors or the special mission button, display the unlock conditions
Display icons for both unlocked and implemented sponsors as silhouettes
The following guidance is displayed once per save file.
We kindly ask for your understanding if you are already familiar with how to play this game.
When you sleep for the first time, display instructions regarding fast travel
When you make your first loan repayment, display instructions regarding the reroll feature, the supply conveyor, and supply plots
Immediately after you use up the conveyor belt for the first time following the unlocking of additional loans, Gehenna will remind you to repay the loan
When Special Mission: Inferno is unlocked, display a pop-up with navigation buttons to each feature
While progressing through the “Using Portals” chapter, the order list will now always display exactly one instance each of “Mining Goblin” “Form Training,” and “Cleaned” will always appear in the order listed.
Using these features appropriately can speed up mission progress.
The ‘Crafting’ section has been split into two chapters: “Resources & Items” and “Crafting”.
Please use this to review your gameplay.
Added a display mode to “Contract History” that fits all contracts on a single screen
Made the “View Factory Status” command available
When challenging Hell or Inferno difficulty levels, the respective theme colors are applied
We’ve added a process that snaps to a connectable orientation when priority targets are adjacent but a connection cannot be established.
This should reduce incidents where work stops due to incorrect orientation.
Summoned Object
Adjacent Object
(Snap Target)
Connection point on the adjacent object facing this entity
Connection point on this entity facing the adjacent object
Connection point facing the adjacent object (Snap Direction)
Blacksmith Salamander
Summoner Witch
Conveyor
Splitter
Unloading Area
Outlet
Outlet
Inlet (opposite side of the outlet)
Distilled Slime
Blacksmith Salamander
Summoner Witch
Conveyor
Splitter
Raven Entrance
Input Port
Optional
Output Port
Salamander Blacksmith
Mining Goblin
Exit
Exit
Entrance (Opposite side of the Exit)
(Existing Processing)
Non-same-type familiars
Optional
Optional
Connection points where a connection can be established (if any)
If there are multiple items with the same priority, the mouse cursor will snap to the closest one. (Existing behavior)
You can also disable snapping using a shortcut key and place the item exactly as it is oriented ([Alt] key by default). Please make use of this feature as well.
The land-locking effect of development orders has been moved to the pre-unlock effect of sponsor-unlock-type repayment bonuses
The lock is lifted upon completing factory development on the relevant land.
Example: If Mammon is not unlocked, cliff terrain will always appear
Changed the display format for crafting recipes in contracts that unlock new recipes to a format consistent with the crafting window
Revision of mining point spawn logic
Minimum distance between the center map tile and mining points: 3 tiles -> 4 tiles
Minimum spacing between mining points: 3 squares → 4 squares
When mining points spawned at the minimum spacing mentioned above, there were instances where there wasn’t enough space to mine, process, or transport resources; this issue has been resolved.
Mitigation of an issue where pasting became impossible under specific conditions
Fixes for some localization errors
Please continue to enjoy the Early Access version!