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Lazy Witch's Factory›Events›update ver0.26.0
In-game event

update ver0.26.0

Lazy Witch's Factory · published 9 days ago

All eventsPlayers around this dateRead on Steam

Hello, Plant Managers!

This patch includes numerous enhancements to the beginner’s guide and addresses many of the issues raised in your feedback.

Thank you for your feedback on Steam reviews and in the community!

Please note that this patch includes all content from Ver 0.25.0, which was rolled back.
(The issue causing the application to crash on certain devices prior to the rollback has been fixed.)

Please refer to this as well.

Update Ver. 0.25.0

This update includes various bug fixes and performance optimizations.

Enhanced Feature Guide

  • When hovering over the selection button for unlocked sponsors or the special mission button, display the unlock conditions

  • Display icons for both unlocked and implemented sponsors as silhouettes

The following guidance is displayed once per save file.
We kindly ask for your understanding if you are already familiar with how to play this game.

  • When you sleep for the first time, display instructions regarding fast travel

  • When you make your first loan repayment, display instructions regarding the reroll feature, the supply conveyor, and supply plots

  • Immediately after you use up the conveyor belt for the first time following the unlocking of additional loans, Gehenna will remind you to repay the loan

  • When Special Mission: Inferno is unlocked, display a pop-up with navigation buttons to each feature

Tutorial Updates

  • While progressing through the “Using Portals” chapter, the order list will now always display exactly one instance each of “Mining Goblin” “Form Training,” and “Cleaned” will always appear in the order listed.

    • Using these features appropriately can speed up mission progress.

  • The ‘Crafting’ section has been split into two chapters: “Resources & Items” and “Crafting”.

Enhancements to the Results Screen

Please use this to review your gameplay.

  • Added a display mode to “Contract History” that fits all contracts on a single screen

  • Made the “View Factory Status” command available

  • When challenging Hell or Inferno difficulty levels, the respective theme colors are applied

Quality-of-Life Improvements

Added high-priority targets to object snapping

We’ve added a process that snaps to a connectable orientation when priority targets are adjacent but a connection cannot be established.

This should reduce incidents where work stops due to incorrect orientation.

Summoned Object

Adjacent Object
(Snap Target)

Connection point on the adjacent object facing this entity

Connection point on this entity facing the adjacent object

Connection point facing the adjacent object (Snap Direction)

Blacksmith Salamander

Summoner Witch

Conveyor

Splitter

Unloading Area

Outlet

Outlet

Inlet (opposite side of the outlet)

Distilled Slime

Blacksmith Salamander

Summoner Witch

Conveyor

Splitter

Raven Entrance

Input Port

Optional

Output Port

Salamander Blacksmith

Mining Goblin

Exit

Exit

Entrance (Opposite side of the Exit)

(Existing Processing)

Non-same-type familiars

Optional

Optional

Connection points where a connection can be established (if any)


If there are multiple items with the same priority, the mouse cursor will snap to the closest one. (Existing behavior)

You can also disable snapping using a shortcut key and place the item exactly as it is oriented ([Alt] key by default). Please make use of this feature as well.

Other Feature Fixes

  • The land-locking effect of development orders has been moved to the pre-unlock effect of sponsor-unlock-type repayment bonuses

    • The lock is lifted upon completing factory development on the relevant land.

      • Example: If Mammon is not unlocked, cliff terrain will always appear

  • Changed the display format for crafting recipes in contracts that unlock new recipes to a format consistent with the crafting window

  • Revision of mining point spawn logic

    • Minimum distance between the center map tile and mining points: 3 tiles -> 4 tiles

    • Minimum spacing between mining points: 3 squares → 4 squares

      • When mining points spawned at the minimum spacing mentioned above, there were instances where there wasn’t enough space to mine, process, or transport resources; this issue has been resolved.

Bug Fixes

  • Mitigation of an issue where pasting became impossible under specific conditions

  • Fixes for some localization errors

Please continue to enjoy the Early Access version!

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All events
In-game event4 Sep 2026update v0.27.0Hello, Factory Managers! This is the second balance adjustment patch for the Early Access version. In addition to fixes designed to reduce reliance on randomness and make it easier to develop repeatable strategies, this update includes new portals and power balance adjustments to existing contracts. We’ve also heard concerns about not wanting to implement nerfs that might detract from the fun o…Game update29 Aug 2026Rollback to ver0.24.1We have confirmed that, in the Update 0.25.0 environment released today, the game suddenly becomes unplayable on some devices, regardless of the game mode. As an emergency measure, we have rolled back to the previous version, Update 0.24.1. We sincerely apologize for the inconvenience caused to everyone affected by this issue. Please restart the Steam client and the game to apply the patch.In-game event28 Aug 2026Update ver. 0.25.0 / Running Statistics NewsHello, Plant Managers! In this update, we’ve applied a patch that primarily addresses bugs occurring under specific conditions. We’ve also implemented fixes to improve performance when displaying large numbers of familiars. Information regarding run statistics is included at the end of this post. Be sure to check it out! Bug Fixes · A bug where sorting tax details after starting a game did not…