It's been a little over a month since the steam page and demo have been released. Thank you all for taking a look, and playing the demo. For those who left me feedback, that's been super helpful! Even if its just telling me you enjoyed the demo or did not enjoy it.
I've been very busy making small changes, especially around quality of life. Overall though no bugs have been reported and the reception has far exceeded my expectations.
As I mentioned in my first post localization is a top priority. With this update I am introducing the following additional languages: Arabic, Spanish, French, and Russian.
For now the localization is for all in game text, including the UI. Voice clips will come after, probably closer to release.
Verifying voice clips takes a long time. Voicing this game has been the most difficult task in the project so I do want to push it back closer to when the game is near a final state. Additionally voice clips take up a lot of space. I am looking at options of how to deliver the localized voice without having to ship all languages to everyone and just take up disk space.
I heard the feedback. I ordered a Steam Deck. The port should be straight forward but I did note that the game uses a slightly higher native resolution than the Steam Deck. I want to make sure its accessible and players can read the text clearly.
Once the Steam Deck port is done I will work on supporting MacOS. This game will probably run fine on a Mac Neo.
I hope to add about half of chapter 3 to the demo. Chapter 3 is considerably longer than the first two chapters, which are meant to be more of an intro. Chapter 3 is also where consequences start to build up, and the player has a lot more locations and characters to interact with.
Expect this early to mid September.