
Every game starts somewhere.
Today, we’re sharing a look back at one of the earliest DEEPWARD prototypes and comparing it with the game as it looks today.
The original prototype was built to test the basic ideas behind the combat, environments, hero switching, weapons, and overall atmosphere. Since then, DEEPWARD has evolved significantly - but we’re still in the middle of development.
We’re continuing to improve and expand the environments, enemies, weapons, animations, combat, visual quality, and overall experience before release.
Turn on the sound for the full experience - the music and editing evolve together with the game.
This is only one milestone in DEEPWARD’s development, and there is still much more to come.
The first Steam Playtest is also getting closer. We’ll share more information as soon as the build and launch date are ready.
Thank you for following the development of DEEPWARD.