
Can't get enough Masters of Mayhem? We're removing the shackles and giving you free, ongoing access starting TODAY!
Be sure to join our Discord if you want to give us direct feedback: What you love, what you don't love, anything you want to see more of - we can't make this game without you.
Plus - He’s small. He’s angry. He wants to live on your shelf. Help us bring him into existence by pledging $2 today through our Makeship plushie campaign.
But we're not done - you can also find us this week as part of Steam's Social Deduction Fest - tell your friends!
New Features
Added new Battle Pass skins.
Added new Role screens.
Introduced a new map navigation system (compass).
Added Taunt and Follow emotes.
Added controller support for all minigames.
Added new Role Reveal and Emergency Meeting screens.
Arctic trash cans can now be used as hiding spots.
Gameplay Changes
Moog/Mother no longer chases Impostors, but will still kill them if they cross its path.
Beam Cannon and Flamethrower can now both melt turbine icicles.
Balanced Ghost's Shield ability.
Maps now alternate automatically between matches.
Added an AFK auto-kick system:
Players who remain inactive for 120 seconds receive a warning when countdown reaches ~20 seconds.
Players who don't move their mouse or touch their keyboard will be kicked before players travel to the game map.
UI & Audio
Updated the Hint System UI.
Improved sound effects and added more ambient / environment audio.
Fixes & Improvements
Improved interaction collisions and added missing collision to prevent players from falling out of maps.
Fixed multiple issues that could leave players stuck knocked down or falling through the ground.
We have new character skins for Yeti, Doily, Dragon and Gecko unlockable for the first time, as well as a brand new character Luna.
We've removed filler items and condensed the original battle pass down to the first 10 levels.
New stuff starts at level 11!