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Varthos - Heir to the ThroneEventsVarthos Patch Notes: Controller Refinements & Bug Fixes
In-game event

Varthos Patch Notes: Controller Refinements & Bug Fixes

Varthos - Heir to the Throne · published 3 Jun 2026, 18:50 UTC

All eventsPlayers around this dateRead on Steam

Introduction:

Dear community, thank you for testing out the new controller support in both the

live game and the playtest version. The playtest version remains fully open to the

public, including two friend invites per user, and will continue to be until the

controller implementation has reached a decent state. Before fully returning to core

content creation, we wanted to address your feedback by implementing several bug

fixes and quality-of-life improvements to our controller-related features.

Patch Notes:

Controller – UI & Navigation:

  • Input Displays: Hints now display input-device-specific icons instead of

    text, which update dynamically when switching devices. Note that any UI

    window, including these hints, can be closed using the 'B' (Xbox) or 'Circle'

    (PlayStation) button.

  • Camera Mode: Added a display of possible inputs while in Camera Mode.

    Skill icons are now greyed out, as they cannot be used while in this mode.

  • Skill Targeting: Added a display of possible inputs while in Skill Targeting

    mode. Non-active skill icons are now darkened, while the currently

    selected skill is highlighted.

  • Minimap: You can now open/close the minimap by holding the 'Right

    Special' button (Xbox Menu / PS5 Options).

Inventory & Items:

  • Item Swapping: Inventory swapping now functions identically to the

    keyboard and mouse experience.

  • Ghost Items: Fixed an issue where substantial network lag could create

    "ghost items" (semi-transparent icons) on the client side.

  • Tab Management: Fixed an issue that prevented items from being

    moved to different tabs when using a gamepad.

Gameplay & Logic:

  • Revive Shrine: Fixed a trigger issue where the revive shrine hint would fail

    to remind single-player users of its function as a respawn point.

  • Targeting Visuals: The targeting arrow is now correctly disabled upon

    character death and re-enabled following a successful revival.

  • Input Handling: Fixed a bug that allowed input actions to trigger while

    the main menu was open. Please note that while opening the menu

    pauses the game in solo play, it does not pause the game in multiplayer.

Thanks a lot, and please keep both positive and negative feedback coming on the

Steam discussion board or our official Discord.

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