Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Varthos - Heir to the ThroneEventsVersion Patch Notes – Bleedout Mechanics, In-Game Voice Chat & QoL Improvements
In-game event

Version Patch Notes – Bleedout Mechanics, In-Game Voice Chat & QoL Improvements

Varthos - Heir to the Throne · published 31 Aug 2026, 16:34 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone!

It’s been a little longer than usual since our last update—after a well-deserved summer break, the team took some time to recharge our batteries. But now we’re back at full force!

We’re excited to bring you a major update focused on improving multiplayer dynamics, team communication, and gamepad usability!

🩸 New Feature: Bleedout System (High Risk, High Reward)

To reduce downtime when playing with friends, you will no longer die instantly upon reaching zero health in multiplayer. Instead, players enter a Bleedout State.

  • The Mechanics: Downed players have a 15-second bleedout timer. Teammates can save them using a Bandage item, which takes 5 seconds to apply.

  • Finding Bandages: Bandages can now be found as rare loot in treasure chests and are placed near starting weapons in multiplayer sessions.

Difficulty Scaling:

  • Merciful: Starting the bandaging process pauses the bleedout timer.

  • Normal: Bleedout timer continues running while bandaging. Plan your timing carefully!

  • Hardcore: Bleedout timer continues running, AND attempting to bandage consumes the item immediately (even if interrupted).

Combat Risks: You can still take damage or get stunned while healing a teammate. Pick your moment wisely—and don't start too late!

New Achievements: New achievements tied to reviving teammates have been added to the game.

🎙️ New Feature: Native Voice Chat

Say goodbye to typing mid-combat or relying on third-party apps like Discord! Varthos now features built-in Voice Chat, designed with console and controller players in mind.

  • Automatic Activation: Voice chat enables automatically as soon as you form a group in the lobby.

  • Custom Control: Adjust your experience with dedicated Input & Output volume sliders in the settings menu, or disable voice chat entirely if preferred.

🎮 Gamepad & Inventory Quality-of-Life Fixes

  • Focus Fix on Launch: Fixed a bug where gamepad input wasn’t registered at launch until clicking inside the game window with a mouse.

  • Controller Hints: Dynamic control hints now properly display gamepad/controller glyphs regardless of your active control scheme settings.

Stash Interaction Improvements:

  • Stashes can now be selected and focused with a controller even when empty.

  • Fixed an issue preventing items in the stash from being stacked when using a controller.

  • Fixed an inventory crash caused by switching tabs to the stash while dragging an item with a gamepad.

  • UI Labeling: Improved gamepad input labels across all inventory screens.

🛠️ General Bug Fixes & Improvements

  • Stamina & Death Bug: Fixed an edge case where dying at 0 stamina (e.g., while sprinting away or performing a final block) permanently prevented blocking and sprinting after respawning.

  • Character Preview: Fixed an issue where the character preview window displayed "Unknown" instead of your actual character name.

  • Difficulty Selection: The difficulty selection menu now opens automatically the very first time you enter map selection as a solo player or lobby host.

More from Varthos - Heir to the Throne

Other announcements

All events
In-game event24 Jul 2026Camera-Relative Minimap, Native Controller Support & More!Dear community, We are getting extremely close to finishing our planned controller support improvements based on your direct feedback! Adding native Nintendo Switch and (especially) Steam Controller support with this patch allows us to officially apply for Valve’s Steam Deck Verification . With these major gamepad milestones checked off, we are now transitioning back to focusing 100% of our pro…In-game event1 Jul 2026Early Access Patch "Trophies of the Slain"Hello everyone! We’ve been hard at work addressing your feedback, introducing new item progression, and implementing quality-of-life upgrades—especially for our controller players. Here is a breakdown of what’s new in today's update: 🎮 Controller & Gamepad Improvements · Custom Virtual Keyboard: We have implemented a built-in Virtual Keyboard solution that automatically activates when you sele…In-game event19 Jun 2026Varthos Patch Notes: Quality-of-Life Updates and Bugfixes🆕 New Features & QoL · Gamepad Vibration Support: Added tactile controller feedback for key gameplay events. You will now feel haptic vibration when leveling up, getting stunned, or dropping to low health. · Settings Reset: Added a "Reset to Defaults" button individually for each settings category (General, Audio, Video). · Interaction: Improved the collision and interaction logic for interact…