
Max ETH has been increased from 1,000 to 2,000
Varient Action changes:
Tardus actions will now ignore the target's defence and ETH cost reduced to 50.
Valen actions SP gain has been lowered to 5 and has increased the ETH cost.
Dark slash, Opal, Pearl, Ruby, Straight Punch, and Quartz's Omnis actions ETH cost has been increased.
Enemies will now display their actions and ACT time.
Enemies' stats have been adjusted to offer a more challenging and varied combat.
The enemy's actions have been changed, with some enemies gaining more actions.
Each actor will now have their own battle intro, outro, damage dealing, taking damage and receiving healing lines.
The aftercare system has now been added to the game.
VIT/ETH will no longer be fully restored after battle.
Now when players finish a battle, they will be taken to the aftercare screen, where they will heal VIT/ETH and remove any negative effects from the party.
When players are defeated in battle, their remaining VIT/ETH will be set to 50%.
Lusio and Saria share the same stance effects will Mute and Tenshi will share there own.
Changing stances will now grant the party a positive effect or inflict the enemy with a negative effect. The effect for each actor's stances Lusio/Saria
Arcane: Increases Offence/Force by 5% and incoming damage increased by 15%
Inflicts De-Ensurge on all enemies.
Tetera: Increases ETH Recovery by 1% and lowers damage output by 15%
Grants Energize to all members.
Celestine: Reduces incoming damage by 8% and increases ETH cost by 15%
Grants Enarmor to all members
Mute/Tenshi