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Clearance Defence PlaytestEventsv0.60.0 Update
Game update

v0.60.0 Update

Clearance Defence Playtest · published 18 May 2026, 17:05 UTC

All eventsPlayers around this dateRead on Steam

Night 3 ships with a finale scene, a tougher boss (Foreman Pudding, 22k → 40k HP), and a rebalanced wave ramp. Your workforce, civilians, and sealed stock now carry between nights. Building a FOB is the first objective every night, and the briefing skip button no longer hangs. Build includes many other fixes and QOL improvements.

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Clearance Defence PlayGame update18 Jul 2026Night 5, full controller support, and a big pile of polishThis is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot. Night 5: Fighting Fire with Fire A whole new night, and it does not play nice. · The Bombardier : a new tower that lobs firebombs in an arc, with its own artwork, a live 3D model, and proper firing and impact effects. · The Pyro Gnome : the night's boss breathes fire, and it will set…Clearance Defence PlayGame update30 Jun 2026v0.77.0 UpdateA proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming. Balance · Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and his escort no longer piles on quite so hard. · Final-night difficulty - the last few waves now sit exactly where they're meant to, inst…Clearance Defence PlayGame update29 Jun 2026v0.76.0: polish and fixesA quick update with a batch of polish and fixes from your playtest feedback: · Fairer Night 1 finale : the last wave was a brick wall, so a tidy run can now reach the boss. · New Tips panel on the main menu to help you learn the ropes. · Tidier build menu , and Dismantle now asks you to confirm so you cannot scrap a tower by accident. · New "See-Through Shelves" option when placing. · Clearer R…