35,105,407
on Steam
▼ 1,095,092
10,588,562
in-game
Top now
Counter-Strike 2
1,060,219
PICS
#38,672,927
2,076
builds today
Sale
Steam PvE Survival Crafting Fest
ends 7 Sep
Sampled
7 Sep 2026, 16:57 UTC
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
35.1M
/
Sign in
/
Rail Route
›
Events
›
Patch 3.0.16
Game update
Patch 3.0.16
Rail Route
· published
6 days ago
All events
Players around this date
Read on Steam
Performance
Fixed multi-second freezes on big automation maps and when closing the build menu on large saves
Train labels and panels no longer rebuild the UI every frame
Smoother spawn/despawn bursts, distant train sounds culled, slow frames no longer snowball into stutter
Maintenance and service locos
Service loco can now couple a train broken down at the mouth of a Coach Yard (loading an affected save unsticks it)
Service loco with nothing to couple at a Coach Yard turns around instead of parking there for good
Service route Reverse step now reverses where placed
Service loco re-entering from a border at the same platform no longer collides with itself (was a game over)
Route editor no longer reports "missing signal" for valid signals near tunnel-crossed platforms
Resuming a pushed broken-down train no longer teleports it behind the coupled service loco
"Stopped by player" badge clears immediately on Start for a dwelling repaired train
Fixes
Map editor: Edit Map no longer crashes after a session where a contract was rejected
Happy Passengers: demand no longer turns unhappy one departure early
Audio: tunnel and auto block pass rumble now follows Master and Ambient sliders and mutes in the background
UI: Waypoint and Auto-block build buttons now have distinct icons
Fixed a board switch refresh error when rebuilding a switch with one side unconnected
More from Rail Route
Other announcements
All events
Community
3 Aug 2026
The Performance Update on Beta Branch
This build is all about performance. No gameplay changes intended, just the same game running a lot smoother, especially on large automation maps at high speed. What's fixed · Multi-second freezes on big automation maps caused by a flood of sound instances · The long freeze when closing the build menu on big saves · Constant UI cost: train labels and panels no longer rebuild the interface every…
Rail Route
Game update
31 Jul 2026
Hotfix 3.0.14
New · Contract period is now editable on accepted contracts. Changing the period replans all upcoming services, and the contract view follows the replanned schedule automatically. Updates · Map progress and stars now sync via Steam Cloud. Progress moved from local registry storage into your profile; existing progress is migrated automatically. · Overview panel is much faster. Opening and scroll…
Release
24 Jul 2026
Expect Delays is Out Now!
The timetable said July 24. For once, no delay. Hey dispatchers, Rail Route: Expect Delays is out now. After months of building, testing and one very lively public beta, the DLC is live on Steam, together with the free update 3.0 for everyone. What is inside The short version of everything the DLC adds: · Infrastructure wear. Tracks, switches, signals and sensors wear down with use. Things get…