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Isle Goblin Playtest›Events›4.1.6: Bug Fixes and Small Improvements
Game update

4.1.6: Bug Fixes and Small Improvements

Isle Goblin Playtest · published 25 days ago

All eventsPlayers around this dateRead on Steam


4.1.6: Bug Fixes and Small Improvements

BUGS
- Hopefully fixed the bug where destroying a bed/trough will not unassign the livestock there
- Fixed bug with livestock mass producing eggs
- Fixed a bug where you sometimes have the exact amount of stuff in nearby storage, but it won't let you craft.
- Fixed a bug that prevents crafting from chest during multiplayer
- Autosave logic was backwards. Game was autosaving while autosave was disabled.
- Fixed some bugs with the shadow hood not showing while swimming or in the character select menu
- Fixed bug where stone helmet was showing hair through it.
- Chess board now drops an item when you destroy it
- Fixed a bug where it looked like there were 2 identical iron doors in the crafting menu
- Fixed bug where it's let you give items to an NPC to complete their fetch quest even if they had never assigned the quest to you
- There's a bell in the jungle that is hooked up to a 5 second timer so it rings periodically. In new worlds, the timer will spawn on the right hand side so it's easier to see. Some players were confused why the bell was ringing constantly, and were annoyed that they couldn't reach the timer since it was behind the bell
- Fixed an issue where crafting from chests wouldn't work when item proxies (like "any wood" or "any plant fiber") were involved

NON-BUGS
- Total defense now shows in the inventory menu. You can hover it to see all defense types listed.
- Made it so you can now sleep in bed.
- Made it so fishing stuff has its own tab in the crafting menu
- Sand, dirt, and jungle mud can now be used to fill in small ponds and rivers.
- Quick stacking to a chest will now not only fill the existing stacks, but will create new stacks if there are other stacks of that item in the chest
- The elevator underground now acts similarly to the "skull on stick" items - it repels enemies, to hopefully prevent jumpscares of sudden enemies when going downstairs.
- You can now see your total defense in the inventory menu.
- Smelting now takes 3 ore per ingot instead of 4
- Changed the functional descriptions of the pickaxes to say things like "Can mine gold" and "can not mine gold" to make those things clearer.
- Changed wood max stack amount to 999
- NPCs will now still perform tasks at night

More from Isle Goblin Playtest

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Isle Goblin PlaytestGame update3 Sep 20264.1.27 - New Weapons, New Arrows, and Bug FixesMostly uploading this for the localization team, squashed a lot of bugs not listed. NON-BUGS - Added some new elemental arrows - Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world. - Made the gizmo descriptions more precise in terms of effect strengths. -…Isle Goblin PlaytestGame update31 Aug 20264.1.25 - Major Bug FixFixed a big bug where you can't interact with stuff.Isle Goblin PlaytestGame update28 Aug 20264.1.24 - Bug FixesNON-BUGS - Made it so you can consume cactus juice - Reduced autosave lag in new worlds. Old worlds will still have a bit. - Item drops now don't appear as laggy in multiplayer if you're the client. - NPCs used to only appear on minimap if you've talked to them before and they're in town. Now the talking requirement is gone. - Added descriptions to more of the tools to add some variety - Added…