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Isle Goblin Playtest›Events›4.1.27 - New Weapons, New Arrows, and Bug Fixes
Game update

4.1.27 - New Weapons, New Arrows, and Bug Fixes

Isle Goblin Playtest · published 6 days ago

All eventsPlayers around this dateRead on Steam

Mostly uploading this for the localization team, squashed a lot of bugs not listed.

NON-BUGS
- Added some new elemental arrows
- Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world.
- Made the gizmo descriptions more precise in terms of effect strengths.
- Made it so standing near the edge of water or a pit will gently push you away, so you don't feel like it's as easy to fall in. This effect "gives in" after a short duration, so you can fall into the water if you push into the water.
- Reduced the water fall duration to 1 second
- Made the "slippery" condition after falling in water much less punishing
- Improved the lag spikes on some PCs when you craft stuff.
- Tweaked goo generation near the beacon to prevent constant damage to NPCs
- Made it so the elf mages are much less annoying
- Added a "quick destroy" feature where if you're placing something (say, a dirt wall) and you have the tool in your inventory to destroy it, you can re-click on the thing with the dirt and it will use your pickaxe on it. This allows you to remove things without switching to the pickaxe/axe/roof tool. This will not occur if you are holding the mouse key down (in order to prevent constant placing/destroying on accident)
- Quest HUD now scrolls back to the top when you reopen it
- You can now shift click into Gus's collection menu
- Changed Gizmos last quest to be having 7 gizmos instead of 10 (10 isnt' currently possible)
- The "knife in the rock" subassembly now spawns a bit farther from the center of the island

BUGS
- Fixed a bunch of localization FQA bugs
- Fixed bug where fishing crafting tab was always highlighted
- Enemy bows were sometimes visible while the enemy was swimming if they just shot, then jumped in water.
- Fixed a severe issue with projectiles in multiplayer - bosses were calling expensive RPC calls 40-100 times at once to do projectile bursts
- You can now press E to interact with another chest if you're already in a chest
- Fixed Mazey's broken rose hunting quest
- Fixed bug where japanese mode wouldn't actually show japanese
- Fixed sprite alignment issue on the resource stockpile
- The varmints in the bag would sometimes briefly flicker white
- Fixed lots of localization related bugs

More from Isle Goblin Playtest

Other announcements

All events
Isle Goblin PlaytestGame update31 Aug 20264.1.25 - Major Bug FixFixed a big bug where you can't interact with stuff.Isle Goblin PlaytestGame update28 Aug 20264.1.24 - Bug FixesNON-BUGS - Made it so you can consume cactus juice - Reduced autosave lag in new worlds. Old worlds will still have a bit. - Item drops now don't appear as laggy in multiplayer if you're the client. - NPCs used to only appear on minimap if you've talked to them before and they're in town. Now the talking requirement is gone. - Added descriptions to more of the tools to add some variety - Added…Isle Goblin PlaytestGame update26 Aug 20264.1.22 - Localization Bug UpdatrFixed a bunch of localization related bugs - I'm typing this from mobile so i'll list the details in the next log