HEXCRAWL Early Access — Patch 0.10.6
This hotfix keeps long-running campaigns moving. Regions now repair missing Ports and boss sites without rebuilding saved maps, settlement shops no longer bleed across regions, and late campaigns keep expanding with steadier fares and smaller saves.
World and save fixes:
- Every region now guarantees a usable Port; an already-stranded campaign automatically charts a reachable departure when loaded
- Settlement shops in different regions keep independent stock and merchant gold, even at the same relative map hex; existing shop history is preserved
- Saved regions return exactly as left instead of receiving later world-generation top-ups
- A campaign whose region genuinely has no boss site receives one safe, charted repair
- Very long campaigns keep unlocking complete three-region batches after authored name pools run out
- Newly charted late-game passages stop rising after five times their region theme's base fare
- Late-campaign saves and Port menus now do less duplicate work while preserving the full history of every region.
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