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Vehicle No. 4›Events›Balance Patch (v1.0.1)
Game update

Balance Patch (v1.0.1)

Vehicle No. 4 · published 29 Jul 2026, 10:23 UTC · build 24449961

All eventsPlayers around this dateRead on Steam
  • Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)

  • Boss health on wave 20 slightly increased, to account for the health multiplier nerf

  • Now 66% of Sprockets that where not collected are rewarded at start of the next wave

  • Flying Saw now prioritizes boss

  • Flying Saw base damage increased across all levels

  • Slightly decrease sprocket drop rate on higher waves in difficulty 5

More from Vehicle No. 4

Other announcements

All events
Major update4 Aug 2026Update 1.1Balancing There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know! · Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at…Major update5 May 2026Release 1.0Wohooo, after 2 years of work the game is finally finished! The content so far: · 11 characters with different playstyles · 18 unique weapons · 54 weapon upgrade modules · 5 difficulties Any feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!Vehicle No. 4Game update6 Mar 2026Balance, QoL and Performance (v0.7.0c)Enemies · StrandBeest - Support enemy that buffs other enemies · Boss Razor - New jumping boss · Boss Quadropus - New boss · Enemy formation - Small enemies do not clump up Weapons · Tesla Tower - Split up behavior changed on overcharge (3 -> 2) · Yondu Arrow - Level 5 now has +1 pierce Modules · Perpetuum Mobile - New module (provides continuous movespeed buff) Balance · Iframe mechanic - Adde…