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Vehicle No. 4EventsBalance, QoL and Performance (v0.7.0c)
Game update

Balance, QoL and Performance (v0.7.0c)

Vehicle No. 4 · published 6 Mar 2026, 11:34 UTC · build 22229159

All eventsPlayers around this dateRead on Steam

Enemies

  • StrandBeest - Support enemy that buffs other enemies

  • Boss Razor - New jumping boss

  • Boss Quadropus - New boss

  • Enemy formation - Small enemies do not clump up

Weapons

  • Tesla Tower - Split up behavior changed on overcharge (3 -> 2)

  • Yondu Arrow - Level 5 now has +1 pierce

Modules

  • Perpetuum Mobile - New module (provides continuous movespeed buff)

Balance

  • Iframe mechanic - Added invincibility frames to 0.3 seconds after taking a hit

  • Difficulty scaling - Nerfed enemy damage scaling on higher difficulties

  • Enemy health - Extra health scales now rapidly over wave 10 (about +20% each wave)

  • Shop costs - Increased shop cost scaling over wave 10

  • Plasma Cannon Overcharge - Nerfed (40% instead of 100%)

  • Cannon - Added +pierce and +damage for level 5

UI/UX

  • Detail Weapon View - Shows required modules for overcharge

  • Achievement Overview - Added category info, scroll improvements

  • Unlocked Tooltips - Show tooltips on Game Over screen

  • Font sizes - Increased UI size of tooltips

Performance

  • Flamethrower - Performance improvements

  • Hit Effects - Optimized performance (limited amount)

  • Damage popups - Optimized performance (limited amount)

Bug Fixes

  • Various bug fixes and other

More from Vehicle No. 4

Other announcements

All events
Major update4 Aug 2026Update 1.1Balancing There were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know! · Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at…Vehicle No. 4Game update29 Jul 2026Balance Patch (v1.0.1)Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave) · Boss health on wave 20 slightly increased, to account for the health multiplier nerf · Now 66% of Sprockets that where not collected are rewarded at start of the next wave · Flying Saw now prioritizes boss · Flying Saw base damage increased across all levels · Slightly decrease sprocket drop rate on…Major update5 May 2026Release 1.0Wohooo, after 2 years of work the game is finally finished! The content so far: · 11 characters with different playstyles · 18 unique weapons · 54 weapon upgrade modules · 5 difficulties Any feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!