Community

Server maintenance in one hour - Update #2 to follow

Sand · published

In preparation for the redeployment of Update #2, server maintenance will begin in around 45 minutes from the time of this post.

This work should last 30-45 minutes, following which UPDATE #2 will be made live. Please make sure you exit the game and download the update once maintenance has concluded. Update #2 changelist:

  • Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screen

    • Because of thіs issue, we reverted yesterday's update

  • Improved BattlEye behavior to decrease false-positive bans

  • Occlusion changes that will have a minor positive effect on game performance

  • Additional improvements to the character movement

  • Improvements to the trampler collisions

  • Decreased the number of shakes and glitches during the collision between tramplers

  • Possibly fixes issue when character would fly in the air after the collision between tramplers

  • Possibly fixed the issue that trampler parts would be invisible but you would still be able to interact with them

    • Let us know if you will still encounter this issue after the patch

  • Fixed oversaturated boxes and props in the lobby

  • Fixed that trampler stability didn't affect speed

  • Fixed energy rod selling price on the contract platforms from 450 to 50Fixed the issue where a character's body may remain in the air after death

  • Fixed the issue that you could make additional shots from autocannon by pressing the right mouse button

  • Another round of improvements to the character controller. Including but not limited to:

    • Fixed issue with getting stuck on difficult terrain

    • Fixed several issues with parkour

    • Fixed different issues with movement

    • Fixed issue with flickering names on the landing cutscene

    • Improvements to the hit registration

  • Improved occlusion for the compartments on the trampler

    • There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates

  • Grenade pin no longer gets pulled automatically in Outlaw controls

  • Improved upiors' behavior

    • Now has collision with player

    • Their movement is now less twitchy

    • The overall behavior is more responsive and more natural

    • Upiors can now use cannons (except shotguns)

    • They will leave the cannon when the player gets close to them

  • Added a gas giant next to the Sophie

  • Improved design for some of the pop-ups

  • Fixed issue for some of the crew compartments where character would respawn outside of the compartment

  • Fixed exploits where items could be duplicated

  • Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit

  • Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit

  • Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition

  • Fixed the issue where players could get into the compartments by sliding on the entrance group ladder

  • Fixed the issues where Toggle and Combine Sprint settings didn't work as intended

  • Fixed the issue where matchmaking preferences were not saved between Expeditions

  • Fixed the issue where incorrect crew sizes were shown during loading

Balance changes:

  • Increased Recoil for 80mm Cannons

  • Increased T3 80mm cannon reload time from 2.5 to 3 sec

  • Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)

  • Added 20% more projectiles for regular 70mm Ammo (42 -> 52)

  • Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)

  • Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)

  • Decreased fire rate of Triple Barrel shotgun by 30%

  • Projectile amplifier radius decreased from 15m to 5m

  • Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut)

    • This is now called "Transfer Content" instead of "Load Turret" to avoid confusion

  • Loot containers will spawn slightly less pneumatic parts

  • Increased Canned Sea Deer XL sell price from 100 to 500

  • Decreased MedKit sell price from 50 to 20

  • Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)

  • Ironclad Crate slot changes (12M -> 1L and 11M)

  • High-tier resources orbital stack size increase (50 -> 75)

Known issues:

  • Character can get stuck at the top of the ladder

  • Character may become transparent in Spectator mode in some cases

  • Character cannot crouch while carrying the Repair Kit

  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

  • Items may be displayed inside of the character's body in some cases

  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

  • Character can get stuck at the top of the ladder

  • Character may become transparent in Spectator mode in some cases

  • Character cannot crouch while carrying the Repair Kit

  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

  • Items may be displayed inside of the character's body in some cases

  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

More from Sand

Other announcements

All events
Server maintenance in one hour - Update #2 to follow · Sand · SteamPeaks