In-game event

Update #9 is out now!

Sand · published

Servus scavengers,

Update 9 has landed, bringing a ton of improvements, balance changes and fixes to the most commonly reported issues we've seen reported of late!

We've also implemented new systems to address teamers, added custom mouse keybinds and separate sensitivity settings, and more...

Check out everything that’s new below 👇

Changelist

  • Made changes on the backend to decrease the chances that players who team up before the start of the expedition would be placed into the same expedition

  • Repair Kit balance changes:

    • Repair Kit Orbital Storage Stack Capacity 10 -> 20

    • Repair Kit Fuel Stack Capacity increased

      • Orbital Storage 24 -> 60

      • Large Stack 30 -> 60

      • Medium Stack 12 -> 24

      • Small Stack 3 -> 6

    • Repair Kit Fuel Capacity increased 3 -> 6

  • Changes to the Drop and Hide Item Actions

    • Press X:

      • While holding Small Items (or Weapons) - Put the item back into inventory from the hands.

      • While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)

    • Hold X:

      • While holding Small Items - Drop the carried item from the hands onto the ground.

      • While holding Large Items - Drop the carried item from the hands onto the ground. Equip the last carried small item (when possible; if not, equip the hands)

  • Items/Weapons currently held in the hands can be placed in storage

    • Previously, you had to unequip the item/weapon before placing it in storage

  • Added the ability to assign buttons to the side mouse keys

  • Added separate sensitivity for the following states

    • Idle

    • Hip

    • Scope

    • Sniper Scope

    • Turret

    • Turret Scope

  • SteamID is displayed near the player’s name

    • This makes it easier to find players when processing reports that were not submitted via “Report Player” in the game

  • Added EULA and Players Conduct to be shown at the start of the game

    • These screens will only be shown during the first launch and when changes are made to them

  • Possibly fixed an exploit that allowed artifacts to be used more than once

  • Fixed anticheat false positives:

    • Where the player was flagged by anticheat while using the trampler ladder below a certain height

    • Where the player was flagged by anticheat after exiting to the Main Menu while crouched and then resuming the expedition

  • Fixed turret icons

    • “New icons” should’ve been shown only in the Outfitting stage when turrets are added to the trampler, not everywhere.

  • Fixed an issue where the trampler reactor could not be turned on while a weapon was in hip mode

  • Fixed an issue where compartments that can be passed through, such as cargo decks and framed stairs,could block access to the Essential Compartments without triggering a pathfinding error

  • Fixed an issue where blueprints with no access to Core Compartments could’ve been created

  • Fixed an issue that allowed building a trampler with compartments outside the designated area

  • Fixed an issue where the ‘Evacuation Temporarily unavailable’ message was displayed on a previously activated tower

  • Fixed an issue where the item prompt in Storage had too many hotkey options

  • Fixed an issue where a crew member’s body might’ve partially remained in the Captain’s lobby after leaving the party in any way

  • Fixed an issue where the trampler kept moving after the steering wheel was destroyed

  • Fixed a backend issue where players could get stuck on the “Waiting for rival expeditions 0/0” screen

Known Issues

  • The game may freeze briefly when closing the Players List.

    • This occurs after closing the player list four or more times

  • The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

  • Items may be displayed inside the character’s body in some cases

  • Large items may float around the character

  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

  • Bullets can pass through the character on speed-boosted trampler

  • Shotgun might not deal damage at close range distance

  • Ironclads can be triggered multiple times by reentering the trigger area

  • Blueprint can’t be deleted

  • Character can become occluded in some cases

  • Character might get broken animations on turrets and steering wheel after using Orbital Strike on Smuggler control scheme

    • Walkaround: get any tool or weapon in hands or respawn

  • Character hands are “broken” when they carry energy rods

Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord

Catch you on the dunes, raiders.

- Hologryph / tinyBuild Games

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