
Shop variety - max 2 of the same unit per shop refresh (was 3)
Taunt emblem - now Uncommon; taunts +1 additional enemy
Removed Taunt rare ability upgrade
Knight no longer has Taunt by default
Team HP bar - shows relative team health (% remaining), so a larger enemy HP pool no longer skews the bar at fight start
Battle report - stats track correctly (grouped enemies, healing given, stats persist after units die; fewer misleading zero-damage rows)
Berserker Axespin - AOE still applies when the primary target evades the direct hit
Fixed bug when quitting mid-battle and reloading (e.g. wrong fused unit stats on continue)
Plus some more small things, not listed