Hover Point · published · build 23601792

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No More Toggling: Great news for digital artists and pen tablet users! We have overhauled how the game handles tablet inputs. You can now play seamlessly using your pentab without needing to manually disable Windows Ink in your driver settings.
More Translations: We are continuing our localization push! Hover Point is now officially fully playable in Russian and Spanish.
Projectile Hit Rings: No more guessing when your bullets will vanish. Every projectile now features a visual ring indicator that shows exactly how many hits it can take before it perishes.
Regen Tracker: Added a dedicated Health Regen indicator to the bottom left of the HUD.
Pause Menu Stat Breakdowns: Added missing menu indicators for multipliers including Regen Interval, Max Armor, Armor Strength, Ability Strength, and Ability Cooldown.
Growth Reminder: Added a friendly reminder on the Game Over screen to prompt you to spend your currency in the Skill Tree.
We caught a few stats that were performing way too well after the massive 24-augment update:
Ability Cooldown Nerf: Because of the fix above, the cooldown augment multiplier was way too strong. We've reduced it from 25% to 12.5%.
Regen Interval Nerf: Regenerating health was still keeping players safely unkillable. We have decreased the regen interval augment multiplier from 25% to 10%.
Ability Cooldown Bug Fix: Fixed a logic error where certain cooldown multipliers were accidentally increasing your cooldown times instead of decreasing them. Sorry about that!
Optimized how the engine reads Background Music (BGM) files, leading to smoother asset loading and less micro-stuttering during intense waves.