Hey there, fellow trash goblins!
Thank you for being here. It truly means the world to us, and we're excited to share this journey with you.
We're a team of just two people: Marko and Ljiljana. The idea for Coffee Raccoons was born while we were traveling and drinking gas station coffee. We started talking about a space café shaped like a giant to-go cup, then began discussing mechanics and gameplay ideas. Before long, the concept sounded so fun that we decided to build a prototype.
At first, we worked on the game in our spare time while holding full-time jobs. But as the project grew, so did our passion for it. Almost a year later, we took the leap, quit our jobs, and committed to developing Coffee Raccoons full-time.
Last month, we launched our Steam page, and we were amazed by how many people showed interest in our game, even though it's still a little rough around the edges.
Marketing the Steam page and applying for funding took a lot of time and effort, so we weren't able to focus on development as much as we'd hoped. Still, we made some good progress!
We have new capsule art. We're still trying to find the best way to capture all aspects of the game in a single image, so if you have any suggestions, we'd love to hear them. Machines in the kitchen now have their animations and VFX, and characters have animations while interacting with them!
And we also updated our trailer:
We're currently polishing the core gameplay loop and designing all the little details we've missed along the way, so this month is focused entirely on development and refinement.
We're planning to release our Alpha in July and begin playtesting shortly after. If you'd like to help shape the game and be among the first to test it, we'd love to have you join our Discord Server! That’s all for now, we’re excited to share more with you soon!
Stay silly,
Marokai and Lilith, Team Anoxic 🦝