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Coffee Raccoons AlphaEventsWho are the customers?
Community

Who are the customers?

Coffee Raccoons Alpha · published 30 Jun 2026, 15:22 UTC

All eventsPlayers around this dateRead on Steam

Hey there, fellow trash goblins! We're getting closer to Alpha testing! 🚀 If you'd like to be among the first to play Coffee Raccoons, don't forget to sign up and save your spot!

This month we've been polishing the game and designing a brand-new feature, Encyclopedia! It keeps track of everything you've discovered, from your alien customers and their favorite drinks to the ingredients needed to craft them and the planets where you can find them.

We've redesigned and polished the UI! You can now enjoy a fresh new planet selection screen, as well as a completely updated interface for creating your café menu.

Thanks to all the great feedback we've received, we've started sketching out a new direction for both our kitchen and our planet environments. These are still early concepts, but they're helping us shape a world that feels more immersive and full of personality. We can't wait to bring these ideas to life!

We also created some concept art for a new feature we'd love to implement in the future: the Lobby!

The Lobby is where your customers will arrive. Here, you'll be able to greet them, take their orders, and decorate the space with unique items you've collected during your travels across the galaxy. We want it to feel like a cozy, personalized space that reflects your adventures.

Our Liquid Cooker machine got an update, it is now split into two machines, one that cooks, and another that is used for switching liquids that go through pipes to the cooker. The Liquid Cooker can now spill liquid from the cup if it is left for too long, which requires the player to wipe up the mess with a mop before picking up the cup.

Our Items UI has been improved, making it easier to see what is in the cup and which player is holding it.

We also improved controller support with the UI scheme layout now changing depending on what device the player is using.

We’ve made a lot of under-the-hood improvements this month, including refactoring core systems and improving the game’s architecture to support smoother and more scalable development. What started as a prototype is now being scaled toward a full game.

Since we are preparing for alpha, we are working on full onboarding and tutorial systems to provide you with the best possible experience.

Stay silly,

Marokai and Lilith, Team Anoxic 🦝

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Community18 Aug 2026We Got Funding & Had a Wholesome Week!Hello, fellow raccoon and coffee lovers! We’re a bit late with both our devlog and Alpha, but we have a good reason for it! Back in May, we applied for Raising Starts , a startup accelerator program organised by the Science and Technology Park in Belgrade, and we were accepted into the first phase! Over the past month, we got a crash course in running a business, finances, and everything in bet…Community5 Jun 2026Devlog #1Hey there, fellow trash goblins! Thank you for being here. It truly means the world to us, and we're excited to share this journey with you. We're a team of just two people: Marko and Ljiljana. The idea for Coffee Raccoons was born while we were traveling and drinking gas station coffee. We started talking about a space café shaped like a giant to-go cup, then began discussing mechanics and gam…