
- Slow motion while using weapon wheel
- Improved kick feel, more accurate hitbox
- Zombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.
- Removed spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)
- New monument population rating system (low, medium and high) that affects how many zombies spawn at a monument
- GRM Drones will only spawn once every 30 to 60 seconds now (reduced on harder difficulties)
- Drones will explode if they touch water now and will no longer spawn below sea level
- GRM Missile system hp from 250 down to 200 and its no longer invulnerable to bullets (but they aren't very effective)
- GRM Camera Towers were too hard to destroy without a sniper so I've made the hitbox larger
- Removed Meat Teleporter train upgrade, for now...
- Military Base monument
- Small Bunker mini monument, a lot of these around the map with a chance to have military loot
- Added Sun & Moon
- Made day light color more orange / less red
- Increased bloom intensity slightly
- New graffiti and paintings
- Added melee weapon spawns to Sugar Mill
- Weapon stats now displayed in Gun shop
- Monument text changes color based on zombie population (low = white, high = red)
- "Press H to use Medkit" displayed when low on health
- "Press F to use Flashlight" displayed at night time or when in sewers area
- "Press B to use Bone" now flashes to catch the users attention better
- Upgrade menus simpler to use on controller
- Can now access map by pressing select
- Fixed Railgun not firing
- Fixed Rad meat injector light remaining on when injector is empty
- Fixed UI not showing in gun shop
- Fixed Gun shop scene showing in sky while playing game
- Fixed becoming rebel if on main menu too long (thanks Talusnaar!)
- Fixed zombies floating above ground