
New stuff
- Endless gamemode
- Enemy: GRM Attack Drone
- Journal / notes system (some new lore too)
- Mineshaft Bunker monument
- Icons for different ammo types
- UI improvements, items now longer displayed on screen constantly
- Improved bionic legs: tap to small jump, hold to big jump
- 3 new music tracks
- Can now drop items using Backspace
Weapons
- Ammo capacity limits, can't hold infinite ammo anymore
- New GRM ammo type
- Weapons are sorted by ammo type in the gun shop now
- Nerfed a lot of weapons that were too strong, mainly explosives and GRM weps
- Removed Flintlock pistol, Blunderbuss and Sawn-off from Random weapon roll
Balance changes
- Skull bombs deal less damage to zombies
- Buffed Enraged Bull HP (250 > 400)
- Increased zombies sprint speed by 15-20%
- Increased player climb speed
- GRM Shop: Bionic legs now cost 2048 points instead of 1024, power gloves are cheaper now (1024)
- Headshot combo: NERFED max damage increase from 3x to 1.5x
Skeleton changes
- Clavicle: NERFED bullet damage (-50%)
- Tibia: NERFED meat speed gain (-50%)
- Spine: CHANGED to standing still regenerates HP (was 1/2 dmg from zombies)
- Patella: CHANGED to Ground pound... (replaced jump higher)
- Fibula: CHANGED to Sprint in any direction (replaced wall jump)
Fixes
- Fixed train not breaking at GRM gates
- Fixed zombies not exploding on headshot
- Fixed transition between lighting volumes not being smooth