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Shadows of Chroma TowerEventsUPDATE: 2nd Round of FIXES! 🔧
Community

UPDATE: 2nd Round of FIXES! 🔧

Shadows of Chroma Tower · published 29 Apr 2026, 18:39 UTC

All eventsPlayers around this dateRead on Steam

Playtest Fixes Update 🔧

We just pushed another round of fixes for the playtest. Many of these came directly from player reports, so thank you so much for helping us hunt down bugs, broken items, suspicious crafting behavior, and enemies being... creatively defeated by stairs.

Fixed ✅

  • Crafting Materials (Bone Meal and Vitreous Crystal) received from quests no longer come with wrong rarity by mistake and can now be used in crafting. (This fix will not act retroactively)

  • Edwin’s Flaming Sword should no longer be crafted without damage or lose its damage after using gems. (Unfortunately, the swords created before this patch will not be fixed).

  • Fixed server crashes caused by the Acolyte’s Tow.

  • Fixed an issue where players could lose mana after unequipping items that increased max mana.

  • Fixed the Long Flail, Bashing Smite and Tow descriptions.

  • Player names are now enabled by default for new players.

  • Fixed some secrets in Titan’s Folly that were missing the walls or wooden covers meant to hide them.

  • Fixed an issue where Flanged Mace attacks could be canceled by block while striking an enemy.

  • Added more Brazilian Portuguese localization text.

  • Fixed an issue where some fire sources that were meant to be consumed were not being consumed properly.

Temporary Cursed Forge Safety Fix 🩹

We have not been able to fully solve the issue where the Cursed Forge can get stuck yet, but we are adding a temporary safety solution. If the Cursed Forge timer runs out, a portal will now spawn inside the forge, allowing players to leave without losing all of their equipped items.

We know this is not a perfect fix. The item placed inside the forge can still be lost, and we understand this is still frustrating 🫂

We're working on the full solution, but this should at least prevent the worst case scenario while we investigate the root cause.

Still Under Testing 🧪

We are currently testing fixes for:

  • Stair collision issues in Titan’s Folly, where some enemies seemed unable to climb properly. We are adding extra help so they can stop being bullied by architecture.

Thanks again for all the reports. Your feedback is helping us improve the build fast, and we really appreciate the time you are putting into the playtest.

The Tower awaits!

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