Combat & Unit Upgrades
⚬ Hydra Attack & Fairy Dragon: Hydras now deploy multi-headed strikes, while Fairy Dragons gain the attackDoesNotExhaustMovement trait to strike and move without losing momentum.
⚬ New Abilities & Status Effects: Implemented Life Drain, Curse, Forbiddance, and immunities against both Enchantment and Manipulation.
⚬ Specialized Defenses: Added Vanguard Defense, Crystal Unit Defense (including Horseman buff), and Forest Defense bonuses.
⚬ Angel Capture Rework: Angels can now seize control of targets, coinciding with a total overhaul of the Building Capture Logic.
⚬ Ranged & Melee Tweaks: Wall attacks from range fixed, and new Melee Penalties are now accurately displayed on Unit Cards.
Smarter Enemy AI
⚬ The AI can now train units, fire turrets, repair damaged walls, and heal wounded units at the Hospital.
UI & Quality of Life
⚬ Spellbook Directional Arrows: Visual arrows now guide target selection and spell rotations.
⚬ Post-Match Quests: View your active quest progression directly on the Victory/Defeat screen.
Performance & Fixes
⚬ Overhauled Hex Map Engine: Fixed memory leaks, eradicated map overlay lag, and removed aggressive caching for smoother scrolling.
⚬ Reworked World Generation: Tweaked terrain generation algorithms for fresher, fairer battlefield layouts.