Hey everyone!The new version 1.2.0 is right around the corner, it won't be much longer now. Time for some solid details on the Faith mechanic that some of you have been waiting for.
Once your city reaches a certain size and enough houses are built, Faith unlocks as a new resource. It reflects how well you're keeping up with the spiritual needs of your citizens. A progress bar at the top of the screen shows your current Faith between 0 and a maximum value. And that maximum isn't set in stone: it keeps growing with every new house you build.Here's the key part: Faith isn't a resource that just sits there. Without active production, it constantly decreases. Depending on where you land on that scale, it noticeably affects your citizens' happiness, for better or worse.
To keep up with rising demand, two building types have your back:The Chapel is available early in the game and permanently produces a small amount of Faith on its own. If you build smart, you can boost it further: place park areas nearby, and its production noticeably increases. It's worth thinking about city layout around your Chapels early on.Later in the game, Chapels alone won't be enough anymore. Faith demand keeps rising, and that's where the familiar modular Church comes in. Its function has fundamentally changed: instead of directly boosting happiness like before, it now produces Faith, significantly more and more efficiently than the Chapel.Both buildings convert coins into Faith, each with its own conversion rate. You can check exactly how much Faith is produced and at what cost in the building tooltip at any time.
It was important to me that this system doesn't just challenge new players, but also brings a new layer of strategic depth for veteran city planners among you. The constantly growing Faith demand forces you to keep expanding your production. At the same time, you can't lose sight of your coin economy. Finding that balance will reward you with a thriving city.I'm looking forward to sharing the new version with you soon. Feel free to share your feedback and thoughts on Discord!— Daniel