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Project X: Light Years›Events›Reloaded 1.2 Update
Game update

Reloaded 1.2 Update

Project X: Light Years · published 3 months ago

All eventsPlayers around this dateRead on Steam

- All explosions have been replaced with new, more impressive effects.
- Rail Gun and Fusion Missiles are now controlled by the Burst Trigger, similar to the Plasma Shotgun and Plasma Minigun.
- Larger enemies now always guarantee a larger Green Orb reward.
- Removed the "Next Life" information from the pause screen in Reloaded Mode.
- Warp Holes now spawn slightly later, giving players more time to prepare.
- Increased the font size on the end-of-level Pot Risk screen.
- Fixed an issue with score saving in Story Mode.
- End-of-level kill counts are now displayed correctly.
- Fixed the overlay on the end-of-level difficulty screen.
- Fixed the Level 9 end screen offset.
- Story Mode now correctly displays "1 day" instead of "1 days".
- Level bosses no longer drop Armoury Letters.
- firerater boost is not properly displayed in bottom right corner
- all additional wepaons like plasma shotgun, fusion missiles now display proper information about left ammo on top of the screen for
- many smaller graphic glitches fixed

More from Project X: Light Years

Other announcements

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Project X: Light YearsGame update6 Sep 2026Reloaded Update 1.4 Hotfix 1- adjusted Pause Screen binding screen labels as Specials and Overload were swapProject X: Light YearsGame update5 Sep 2026Reloaded Update 1.4- Fixed the 'Exit Game' button in the Pause Menu. - Added a 'Key Rebinding' screen to the Pause Menu. - Added a complete translation for 'Reloaded' mode. - Added missing text translations throughout the game. - Adjusted the hangar text in 1992 Mode from 'Select Your Ship and Special' to - 'Select Your Ship', as Specials are not available in this mode. - In the DLC level while playing in 1992 Mo…Project X: Light YearsGame update2 Sep 2026Reloaded DLC Final Hotfix- added missing enemy 'dragon' bullet - fixed rare 'setStyle issue' when leaving portal shop