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Path of Idle Immortals PlaytestEventsv0.15.6: Rebirth Overhaul — Rebirth Routes, Past-Life Memory Fix & City Market Full Refresh
Game update

v0.15.6: Rebirth Overhaul — Rebirth Routes, Past-Life Memory Fix & City Market Full Refresh

Path of Idle Immortals Playtest · published 12 Sep 2026, 13:12 UTC · build 25271168

All eventsPlayers around this dateRead on Steam

🗺️ New: Rebirth Routes

A new "Rebirth Routes" tab in the reincarnation dialog. Five paths, each unlocked by your current generation plus (for some) a global achievement:

  • 🍃 Wanderer — available from generation 1; balanced bonuses
  • ⚔️ Sword Master — gen 2 + defeat 100 enemies; body & charm
  • 💪 Body Cultivator — gen 2 + third reincarnation; physique & will
  • ⚗️ Pill Sage — gen 3 + craft 10 times; insight & spirit
  • 💰 Merchant Prince — gen 3 + 100k lifetime spirit stones; luck & charm

Each route grants permanent attribute bonuses applied when you next reincarnate, plus recommended origins/physiques/talents for that playstyle. You can pick or switch anytime — switching only affects your NEXT reincarnation; bonuses already banked are never reverted. Completion is tracked per route (runs & best score).

🧠 Past-Life Memory Works on Active Reincarnation Now

The entry effects "retain % of previous-life attributes" (memoryRetention) and "gradual memory recovery" (memoryRecovery) only took effect when your character died of old age. Clicking the reincarnate button yourself ran an older code path that silently discarded the previous life's snapshot — the points you spent on those entries did nothing. Both paths now run the same logic: memory entries work in active reincarnation too.

🎚️ Consistency & QoL Fixes

  • The dialog claimed "level 20 required" while the real gate was level 10 — now both say 10.
  • Attribute allocation's Reset button did nothing (a stub); it now clears all allocations and refunds every point.
  • A failed reincarnation no longer shows a "success" toast.

🏬 City Market: Full Restock (Issue #78)

City market shops used to only APPEND new goods on each refresh — old stock could linger for up to 4 refresh cycles (30–60 min each), which read as "refreshing adds items but never changes the shelf". Every refresh now replaces the entire shelf with fresh goods (multi-channel supply preserved: self-produce / NPC / random pool). An old bug where same-batch deduplication never actually worked is also fixed — the shelf fills properly from the pool now.

💾 Save Migration

Save version 44 → 45: adds the rebirth-route fields with safe defaults. Old saves load as-is; nothing is lost, no action needed.

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