Greetings fellow rulers!
The recent patches did some changes to the maximum storage within the game. However, Magic capacity has been untouched. This patch aligns Magic capacity more with the regular storage. Also, it includes some general fixes and adjustments.
- Decreased second "Mana Crystal Capacity" costs
- Added third "Mana Crystal Capacity" Upgrade
- Drastically increased amount of max Magic per Magic Crystal per default
- Drastically increased amount of max Magic per "Magic Crystal Capacity" Upgrade
- Flattened Magic Crystal costs curve from 50% increase to 30%
- Capped any Magic cost to never exceed 50,000
- Added starting option for opengl3 on Windows to handle GPU related crashes thanks to some engine bug (again) when no dedicated GPU is being used
- Added additional handling when saving/loading settings to prevent crashes
- Fixed an issue where multi-queue using LShift didn't work when individual resource costs got very high and other weird behaviour with high costs
- Fixed an issue where selected specialists in Tavern distributions wouldn't display correctly (related to final prestige tier)
- Fixed an issue where menus could be closed using escape during tutorials with highlights
- Added missing sounds to newly added ship selection buttons during worker/unit selection