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Next Reign: Kingdom›Events›Hotfix v1.0.7 - Late Game Menus & Various
Game update

Hotfix v1.0.7 - Late Game Menus & Various

Next Reign: Kingdom · published 21 hours ago

All eventsPlayers around this dateRead on Steam

Greetings fellow rulers!

It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly.

General:

  • Visual adjustments to various icons and environment objects' sprites
  • Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable
  • Fixed an issue where having some auto Quests enabled and starting Main Quest 15 or 20 would cause severe issues with wrong units spawning in the cave or the dragon spawning in town
  • Decreased butchering time for all Animals by roughly 60%, allowing butchering to keep up with higher breeding output, ultimately allowing higher Meat output


We've received quite some feedback that two of the in the late game available menus lack feedback. We agreed and thus present you a whole bunch of improvements:

  • Festival Worker selection buttons' font will be displayed in red when not sufficient Workers are present
  • Worker count at the bottom when selecting Workers is displayed in red when max amount is exceeded
  • Displayed efficiency for Festivals will be marked in red if it is below 100% and therefore can't be started
  • Ship amount can now be adjusted in the Worker selection as well
  • Festivals now display a red exclamation mark on the Worker selection button when not enough Workers are present to fulfill the needed loadout or ship space is insufficient to occupy all Workers planned
  • Festivals Worker selection now takes currently participating Workers into consideration. Before, the number in brackets only included the Workers that are free. However, this behaviour leads to numbers that don't feel particularly senseful while planning a Festival that is already running and has Workers already included - after all, once the Festival finishes, the Workers are free again, but were not reflected in the numbers shown. Numbers shown should make more sense now and make planning easier
  • Raised max ship amount of Festivals from 3 to 5
  • All of the above apply to Expeditions as well


Generally speaking, it should be a lot clearer now why a Festival/Expedition cannot be started. Just look out for anything red - the exclamation mark, efficieny, participants, ship amount.

Initially, we wanted to include more in this patch, but making the mentioned menus nicer needed some additional effort in the game's code to grab some more info and make it available in a useful manner. So, instead we have a small outlook this time:

We hear your feedback regarding micro management in the Prosperity/Magic menus. These are meant to act like a resource drain to convert high outputs to something useful instead of piling up like crazy and all going to waste. However, balancing it out during gameplay turns out to be quite tedious. We're still thinking about how to solve this in the best way possible. We want to make management easier and less tedious without taking all the needed brain power from it and making management obsolete. Once we figured something out that fits our vision, these menus should become way more comfortable to handle.

Another big point on our list - visible progression targets. We've already worked on some asset adjustments to add special highlights to Upgrades/Quests/etc. that unlock something new. While it is part of the game's magic to unlock new Workers, Buildings, Systems, and being surprised what comes next - it can be very difficult to decide what item you want to pursue next as it is not always 100% clear which one will unlock something new and
which one won't. As such, we'll try to make it clearer in the next patch already.

And that's it for today! As always, take all our gratitude for playing our game and leaving so many positive reviews recently. We greatly appreciate it and can't believe we climbed up to 93% at this point! Scrolling through the reviews, reading your thoughts and just seeing how many people enjoy the game is truly a gift.
As such, all your feedback keeps helping us to improve the game more and more - and we don't plan to stop it right here. Keep it coming and we'll make the best out of the game that our small two people team can do <3

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