Path of Idle Immortals Playtest · published · build 25230609
Since launch, clicking "Start" on Time Acceleration did nothing — no spirit stones deducted, no uses consumed, no speedup. The cause: the code read a mistyped spirit stone field that always returned 0, so every activation was silently rejected. Acceleration, Deceleration (Epiphany), Pause, and Time Jump now all deduct spirit stones properly, and failures now show a clear toast message instead of failing silently.
The same field-name bug blocked two more systems: Tianji Pavilion intel purchases always failed with "not enough spirit stones" no matter how rich you were, and city facility upgrade buttons stayed permanently grayed out. Both now work with your real balance.
Trait selection at character creation (and in reincarnation) was largely hardcoded Chinese: origin/physique/talent card names, descriptions, tier/rarity labels, tree filters, search placeholder and prerequisite hints. All of it is now localized — the full entry data already had English, it just was never displayed. Some misc UI text is still being translated; more to come.
The Servant Management and Defense Details pop-ups in the Cave Dwelling were restyled to match the rest of the game's modals, including proper light-theme support. No behavior changes.