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Grimveil›Events›v0.7.13
In-game event

v0.7.13

Grimveil · published 37 hours ago

All eventsPlayers around this dateRead on Steam

Movement Settings

Movement keys (WASD) were already rebindable from the Options menu, but now
click-to-move can be turned off entirely if you'd rather move with the
keyboard only. Look for "Click to Move" under Options > Interface.

Server Performance Pass

A round of behind-the-scenes server work aimed at reducing CPU spikes and lag during busy periods:

Reduced redundant work the server does every tick when sending world updates to crowded areas
Sped up mob pathfinding so chasing/wandering AI is cheaper to compute
Smoothed out how equipped ammo is tracked so rapid-fire ranged attacks no longer cause brief server hitches
Cut back unnecessary background bookkeeping that was running more often than it needed to — as part of this, title checks now run once a day instead of every 30 minutes, so a newly-earned title may take up to a day to show up instead of appearing right away
None of this changes gameplay — just aiming for a smoother, more consistent experience, especially when a lot of players are on at once.

Fixes

  • Fixed physical auto-attacks rolling in a narrow band close to the same number every hit. Damage now varies across the full range from 1 up to your weapon's max roll, so even a maxed-out character can occasionally land a weak hit.
  • Fixed players who accepted the old Mira quest chain ("Shadows on the Road" / "Rock and Ruin" / "Lords of the Dark" / "The Overlord's End") before the recent update being unable to turn those quests in, even with all objectives complete.
  • Fixed a bug where mobs couldn't cast spells if they missed a melee attack.
  • Fixed party loot auto-distributing stackable items (potions, ammo, materials) that were on your skip loot list, even though solo looting correctly skipped them.
  • Fixed current HP/MP being permanently reduced to your no-equipment maximum after logging out and back in while wearing gear that boosts max HP/MP.
More from Grimveil

Other announcements

All events
In-game event8 Sep 2026Grimveil v0.7.15Performance Big mob pulls are much easier on your framerate. Fighting a large pack, especially with a damage-over-time spell like Poison Cloud ticking on 20 or more mobs at once, could drop frames and cause stuttering. Floating damage numbers and blood splatters have been reworked to be far cheaper to draw, and the game now caps how many damage numbers it will stack onto a single frame. Hits pa…In-game event8 Sep 2026v0.7.14Anti-cheat: fishing bot warning and kick The server now acts automatically when it detects bot fishing (the same detector that already flagged this for admin review). The first time it's detected you'll get an on-screen warning; if the pattern continues for another 30 seconds, you'll be disconnected and temporarily locked out for 5 minutes. Normal fishing, even fast and repetitive fishing, won'…In-game event5 Sep 2026V0.7.10Weapon Identity Swords, axes, and maces now feel distinct from each other. Axes hit hardest but block worst, maces block best but hit softest, and swords remain the balanced middle ground. The difference is subtle at any given item level, not drastic. · Axes now have the highest Attack but the lowest Defense of the three weapon types. · Maces now have the highest Defense but the lowest Attack.…