
Hello, dear players!
After carefully reviewing the various suggestions and requests for improvement that you have shared, Patch 1.03 is scheduled to be released by the evening of September 7 (KST, Korea Standard Time).
The planned changes are as follows:
1. Improved Guidance for Decisions and National Objectives
Disabled buttons will now display tooltips explaining why they cannot be used
Improved the readability of descriptions for locked decisions, which were previously too faded to read comfortably
Added a filter to show only available decisions, as well as indicators for newly available decisions
Decision cooldowns/frequency and effects will now be displayed separately
Expanded 41 national objectives with clearer guidance on required actions, completion conditions, and timing
Clearly distinguished actions that could easily be confused, such as establishing the Central Intelligence Agency vs. appointing its director, and holding a planning meeting vs. finalizing a plan
2. Improved Explanations for Economic Projects and Budgeting
Project lists will prioritize displaying weekly progress, estimated remaining time at the current rate, and factors preventing further progress
Detailed calculations will be organized into expandable sections that can be viewed when needed
Expanded explanations of the relationship between budget allocation and project funding
Fixed an issue where already-appointed officials who had cost resources to appoint could be overwritten when the Supreme Council was established
3. Tutorial Overhaul
Objects that need to be interacted with will be highlighted while the surrounding screen is darkened
Improved the tutorial flow so players can learn the necessary controls according to the current situation
Clearly separated steps involving opening screens or reading explanations from steps involving actual actions and checking their results
Added a step for reviewing stat changes and actual effects after executing a decision
Improved the tutorial so that guidance does not block game progression when no events or operations are currently available
Rather than forcing players toward specific policies, the tutorial will now adapt its guidance to the actions chosen by the player
4. Better Integration Between Search, the Approval Inbox, and Action Results
Decisions and bills can now be reviewed and executed directly through Search and the Approval Inbox
Search terms, scroll position, and filters will now remain intact after returning from a detailed screen
Added the ability to pin frequently used actions
Added a feature to immediately review actual numerical changes after performing an action
Fixed missing reports and hidden category tabs in the Approval Inbox
Connected Urgent, Approval, and Routine categories with the recent decision history
5. Major Quality-of-Life Improvements
Fixed various inconvenient UI elements and text overflowing outside its intended boundaries
Added various additional quality-of-life features
6. Further Review of Unchecked English, Japanese, and Simplified Chinese Translations 7. Major Overhaul of Game Content
Added sandbox features
Improved and expanded domestic politics and diplomacy content
Overhauled the legislative system
Overhauled and added various other features
The goal of Patch 1.03 is to address, on a much larger scale, the issues, improvement requests, and bugs that have been reported repeatedly by players.
As I have always mentioned, I truly appreciate every bug report and suggestion you leave through reviews and the forums. Since I am developing the game alone, I unfortunately cannot respond individually to every review and post, and I sincerely apologize for that.
Even when I cannot reply directly, I do read and take every piece of feedback into consideration, so please feel free to share your thoughts and suggestions at any time!
More detailed patch notes, as well as the roadmap leading up to Patch 1.04 and the 1.1 update, will be covered in the next patch announcement.
Thank you, as always, for playing and supporting the game.
Have a nice day!